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ace at madbomber.net
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Old September 14th, 2001, 01:13 PM
>
> At 05:51 PM 9/11/2001 -0400, you wrote:
> >1) Tweak A has "zmor:TweakB=auto" as an attribute. Tweak B
> has a cost of 5.
> >Tweak A is listed as an applicable tweak for "ItemB", which
> is a "generic"
> >item. Item A, the "main" item in question, has an attribute of
> >"zcln:ItemB". Item A has no applicable tweaks of its
> own--only the tweaks
> >it clones from the "zcln:ItemB" attribute.
>
> This would not work, since your use of "zcln" is incorrect.
>
>
One last question--when you say my use of zcln is incorrect, can you
specify? I'd like to correct it...


> You did things correctly, but there seems to be a bug in AB.
> I'll have to
> fix it before you can get this working the way it should be done.
>
> Thanks, Rob

Good to know I wasn't crazy. Quick question for those who are familiar with
the inquisitor system...based on this not working until the bug is fixed, I
have 2 options:

1) leave the "zrng:0-999" in so that you can select quantities of
ammo/toxins/grenades. This means you cannot have cost associated with that
ammo for now, so the "cost" system is broken. Not a huge issue, since costs
are relative, and not really important, in the Inq game system.

2) take out zrng:0-999 and associate costs with the toxins/ammo/grenades.
This means you can't specify a quantity (how many scatter shells you took)
but you can get the correct cost.

I'm leaning towards answer 1...thoughts?

  #11 Reply With Quote
rob
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Join Date: May 2005
Posts: 8,232

Old September 14th, 2001, 03:24 PM
At 12:02 PM 9/14/2001 -0400, you wrote:
>One last question--when you say my use of zcln is incorrect, can you
>specify? I'd like to correct it...

Er, did I say that? <sheepish grin> I think I was on drugs or something,
since it looks correct now. My focus was on the bug, so forgive my errant
comment. :-)

>Good to know I wasn't crazy. Quick question for those who are familiar with
>the inquisitor system...based on this not working until the bug is fixed, I
>have 2 options:

I recommend Option #3....

3. Wait for this bug to be fixed. I'm working on a V2.2b release right now.
I fixed this bug last night and V2.2b ought to be released by Monday if all
goes well. :-)

Thanks, Rob

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Lone Wolf Development www.wolflair.com


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