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Join Date: Dec 2006
Posts: 54

Old December 21st, 2006, 10:09 AM
The file can be downloaded here:


I have updated the Army Builder Files for version 3.1 related to Reaper
Warlord thru 12-21-2006.

1. All datacards and equipment have been added

2. Mercenaries have been split up into their 4 new subfactions while
still maintaining the link to each other so you can build a group by
either the subfaction or the main faction.

But, the files are not perfect. Although all information is correct, I
need to do a bunch of work related to exceptions and overrides. But, this
is an area that I am still weak in AB. I am posting this email and
sending you the files in hopes that you might be able to help give me a
good tutorial related to doing exceptions and overrides. I can give a
couple of specific examples and if you could help explain those, then I
can take that info and reproduce it to do the rest like it.

1. The Overlords have a couple of new spells that anyone can use, but for
them it is considered level 2 while for everyone else it is level 3.

2. In a freelance group the overlord Onyx Chevalier is considered to be a
unique solo, so only one can be brought and it has to be a solo. In an
all Overlords group those same Chevaliers become non unique solos. So,
you can have more than one, but they still have to act as solos. In a new
Overlords sublist group called the Onyx Legion (that I have not added in
yet), those same Chevaliers are considered non unique models that can be
solos and/or elites at the same time.

Now there are not very many instances where a single model will have three
or more different profiles, but there a few, and there are actually lots
of instances of two profile models (being unique in one list and not in
another, or being an adept in one list and grunts in another). Any help
you can give in this area is greatly appreciated.

3. In the evil Mercenary faction called the Hanged Men, one model ("Jos
Gebblar") has a new special ability called Necromancer. The basic gist of
this special ability is that it allows him to obtain and use spells from
other evil factions, that would normally be faction specific, namely the

4. Related to #2, The overlords have a couple of new equipment items that
are only useable by Overlord elites. I can limit a weapon to an elite
only no problem, but having troubles limiting it to Overlords and then how
do I make it work with the example Chevaliers above, where they can be
multiple things.

Thank you for your time.

stubbdog is offline   #1 Reply With Quote

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