Member
Join Date: Jul 2009
Posts: 53
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Just noticed that the Hindrance seems to be subtracting from Fighting instead of Notice.
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#1 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Sure enough it does, the script is:
Code:
if (tagis[User.HindMajor] <> 0) then if (field[abilActive].value = 0) then perform #traitroll[skFighting,-,2,"Hard of Hearing"] endif endif Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Ack! A bug! Kill it, kill it!! I've added it to the bug list, thank you for finding that!!
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#3 |
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