Senior Member
Join Date: Sep 2014
Posts: 105
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How can I extend Tag Groups in a .1st file, specifically how can I add
Code:
CustomCost.? 12 18 25 32 36 50 64 100 125 Last edited by willuwontu; March 22nd, 2019 at 12:29 PM. |
#11 |
Senior Member
Join Date: Sep 2014
Posts: 105
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Ended up making dummy abilities with those costs so that they'd be generated.
How can I change the recommended starting gold though? Code:
Hero.field[tStartGP].value *= .5 Here's my current work so far. Last edited by willuwontu; March 22nd, 2019 at 09:45 PM. |
#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Spelling matters - herofield, not Hero.field
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#13 |
Senior Member
Join Date: Sep 2014
Posts: 105
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Thanks, I forgot how to reference fields on the hero, it appears that's the wrong lever to pull though.
Code:
Hero Lab was forced to stop compilation after the following errors were detected: Syntax error in 'eval' script for Thing 'mechModABP' (Eval Script '#2') on line 1 -> Only derived fields can generally be modified via scripts (field 'tStartGP') Last edited by willuwontu; March 23rd, 2019 at 10:36 AM. |
#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You'll need to give me more information than "ABP does it in HL", so I know where to look. I just tested creating ABP and standard characters at 1st level, and they both start at 4d6x10 gp. Sorry, it's been years since I've read that section of Pathfinder Unchained, since all my pathfinder gaming for the last few years has been PFS, so I haven't read the optional rules in Pathfinder Unchained since I worked on coding them in.
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#15 |
Senior Member
Join Date: Sep 2014
Posts: 105
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Quote:
Currently in ABP on HL, if I were to make a level 2 char with ABP on, it'll say that the recommended starting gold is 500 (instead of the normal 1000 for non-abp level 2 chars) without me needing to change anything. I'd like to duplicate this behavior. |
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#16 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Starting gold at levels above 1st is just looked up on the wealth by level table, and that's accessible on the Mechanics tab, in the "Wealth by Level Mechanic".
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#17 |
Senior Member
Join Date: Sep 2014
Posts: 105
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Woo, with that it's now finished up. Here's my files for the future.
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#18 |
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