Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Im writing an eval script that grants a 5 bonus to base speed. This ability scales with level. The first 5 bonus is granted at 1st level, and then again at every 4 class levels (i.e. 4th, 8th, 12th, etc.)
The script I first came up with was: field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 5 It worked for 1st level (changed 30 speed to 35 speed), but at 4th level the speed became 36. So I changed the script to: field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) * 5 This worked at all levels except 1st. Then I thought What if I round up instead of down?: field[abValue].value += round(field[xTotalLev].value / 4, 0, 1) + 5 This resulted in a +6 movement speed at 1st level. field[abValue].value += round(field[xTotalLev].value / 4, 0, 1) * 5 This resulted in a 5 increase at 1st level, but no increase at 4th. What is the magic formula to make this work? Thanks^7 |
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