Senior Member
Join Date: May 2013
Posts: 240
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My host is decommissioning one of their data centers, and my hosting instance got migrated to the new one today. I got the email saying the migration was complete literally two minutes after you posted.
It appears to be working now. |
#61 |
Senior Member
Join Date: Jul 2012
Posts: 416
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Just as an FYI, the brothers have put together a new, polished, book form of these rules (I believe there are some changes in there). Highly recommend checking it out - if nothing else, the book's design is great!
http://www.hearthandblade.com/#post-1491 |
#62 |
Senior Member
Join Date: May 2013
Posts: 240
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Yes, Michael got in touch and sent me a draft copy a few days ago. There are indeed a few changes, which I plan to implement. Most of it is still the same though. Thanks for the heads-up!
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#63 |
Junior Member
Join Date: Aug 2017
Posts: 2
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Hello! I've got an unchained rogue with Enable all World is Square rules checked. The rogue has the Weapon Training trick:
Quote:
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#64 |
Senior Member
Join Date: May 2013
Posts: 240
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Thanks for the report! I'll get that fixed in the next version.
It's always Weapon Focus. That feat is just everywhere in the system. |
#65 |
Senior Member
Join Date: Jun 2016
Posts: 204
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Kineticist, 2 issues.
Weapon Focus doesn't affect kinetic blasts. Weapon Finesse for light weapons doesn't apply to Kinetic Blade infusion. |
#66 |
Senior Member
Join Date: May 2013
Posts: 240
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Thank you, I've added this to my to-do list.
I don't think kinetic blasts count as a member of any particular fighter weapon group, so I'll probably implement a new feat Weapon Focus (kinetic blast), in the same way that I did Weapon Focus (ray). I'll have to look into the Kinetic Blade thing more. I've never been terribly interested in the occult classes, so I'm not terribly familiar with their rules. |
#67 |
Senior Member
Join Date: Jul 2012
Posts: 416
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Honestly, I wonder if it would make sense to simply make a new fighter group for ranged touch weapons (rays, kinetic blasts, a series of domain and bloodline abilities, etc)
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#68 |
Senior Member
Join Date: May 2013
Posts: 240
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That's a good idea. It's more efficient than a bunch of one-offs.
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#69 |
Senior Member
Join Date: Jul 2012
Posts: 416
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well, I'm not saying it'd actually be easier - you have to go though all the various sources of those abilities and add the fighter group tag to them, but the end user results would be better, by simply allowing a single weapon focus, with an additional group in the dropdown.
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#70 |
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