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kbs666
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Old March 14th, 2018, 05:11 PM
At least in theory Win 10 is going to remain supported indefinitely so desktop users have no reason to worry in the lifetime of any hardware available right now.

Microsoft always flails around when the industry shifts. They are never a leader. They always try to figure out where things are going and then produce a subpar version they can use their marketing power, and other market penetration, to turn into a significant presence in the emerging field.

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Farling
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Old March 15th, 2018, 12:47 AM
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Originally Posted by Parody View Post
Current Microsoft wants everyone to use .Net languages and Azure services for their web applications and has been fumbling on consumer devices since Windows 8. The recent direction of going back to other architectures with a revamped shell, emulated Win32 on non-x86 devices, and similar may work if they stick with it, though I think it doesn't bode well for desktop users. (It's not always fun being the niche.)
They are also famous for taking programming languages that are based on international standards, and corrupting the heck out of them to make them Microsoft specific languages; hoping to tie you into their programming eco-system (e.g. J#, C#).

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kbs666
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Old March 15th, 2018, 04:59 AM
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They are also famous for taking programming languages that are based on international standards, and corrupting the heck out of them to make them Microsoft specific languages; hoping to tie you into their programming eco-system (e.g. J#, C#).
Tell me about it. Spent the 90's mastering C/C++ and got really good at it. Started learning Java in the late 90's. C# comes out in 2000. In 2001 I went on an interview where the HR guy wanted to know if I had 5 years experience with C#. I laughed in his face. Since then I've rarely written any code not in C#.

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Valyar
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Old March 31st, 2018, 02:49 AM
Things with tags get better and better - improved search, display and export capabilities. Probably other use cases in future. I am considering to slowly change the label texts to tags now, but still need time to see if this will suit my needs.

Still, the biggest challenge now and probably in the future will be how to enter a "story" formatted adventures into the RW's model.

The past is a rudder to guide us, not an anchor to hold us back.
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kbs666
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Old March 31st, 2018, 04:29 AM
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Originally Posted by Valyar View Post
Still, the biggest challenge now and probably in the future will be how to enter a "story" formatted adventures into the RW's model.
I'm not really sure what you mean by a "story formatted adventure."

From my experience entering stuff and building my own adventures works best for me if I enter all the locations as if they were empty and then create scenes for what happens in them at various points in the plot. To navigate the plot I use the storyboard if the plot isn't linear and simply use the storyline + scene topics for linear story's.

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Valyar
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Old March 31st, 2018, 04:53 AM
By "story-like formatted adventures" I mean like the one attached - heavy paragraphs of text, where mechanics, flavor and information are intertwined.

There are no clear sections, paragraphs or other dedicated places in the page that separates the mechanics from story part, like in D&D/Pathfinder published adventures. The latter are super easy to fit into the Scene category type for example (i feel like RW was created with those in mind, instead of storytelling-like systems as Exalted/WoD).
Attached Images
File Type: jpg 03_chapter.JPG (486.4 KB, 17 views)

The past is a rudder to guide us, not an anchor to hold us back.
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kbs666
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Old March 31st, 2018, 07:38 AM
I'd find the obvious scenes in the narrative, probably the section breaks, and build the RW scenes out of the material in each.

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Valyar
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Old April 1st, 2018, 02:27 AM
Indeed, a paragraph or few together compose a mini-scene inside the big narrative. I find it a bit inconvenient and "artificial" to split to to so many scenes, but it might be a solution in the end. Have to agree with myself on standard approach when completing the various sections in the Scene category and when to use Adventure Location vs Locations.

But I am getting there slowly. I just need more inspiration from the community, more lurking at the facebook groups and internet. Or the CM but this is other topic. :O

The past is a rudder to guide us, not an anchor to hold us back.
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kbs666
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Old April 1st, 2018, 04:06 AM
Adventure location is what I use for entire dungeons or the like. Basically a top level container for locations and/or scenes. I use location for specific places that would be keyed locations on a map in such a place.

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