Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I've been considering trying to come up with a skeleton for the Apocalypse Engine games that would hopefully be a starting point to do things like a full on Apocalypse World, Dungeon World, Monster of the Week, Terminus, Monsterhearts, etc. with little to change. Has anyone else had any thoughts like this?
I mean playbooks would basically be like classes and use agent tabs, although you could also just use one tab that has a selector like what's used for races and have it populate the information on that tab for that specific playbook. |
#1 |
Junior Member
Join Date: Jun 2013
Location: Canberra, Australia
Posts: 28
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Great idea - and it would be good for getting all the custom classes that don't currently use the template, to look similar when printed.
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#2 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Now I just have to find time to start it. Time the thing that never seems to exist.
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#3 |
Junior Member
Join Date: May 2010
Posts: 5
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The Apocalypse Engine playbooks are exactly why I'm learning the code right now. I'll post if I create anything constructive. I'm thinking I like the tab layout with each being like a column on the playbook.
T. |
#4 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Cool, I haven't had a chance to do anything in my personal projects in a long time. So this project hadn't even been started yet.
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#5 |
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