Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Authoring Kit
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
barrelv
Member
 
Join Date: Aug 2014
Posts: 87

Old January 20th, 2016, 12:05 PM
Trying to figure the best way to do this:

My main sheet is mostly a 'quick glance to play' sheet. As such, there are summaries of each weapon on that page. On the 2nd page, I want to show more details of the weapons - what meckanica, runeplates, capacitors, etc are involved in the custom weapons, what notes about things like special abilities of the weapons, etc.

Well it seems if I try to use the same component on both sheets, it won't work. Only the section on the first sheet will show. Suggestions?
barrelv is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old January 20th, 2016, 12:40 PM
Yes, if multiple tables have the same component="" defined, then once something has been printed in once of those tables, it will not be printed anywhere else - that's how Hero Lab implements the spillover sheets that display anything that didn't fit on the main pages - how it knows what's already been displayed elsewhere on the character sheet.

So, look at the components that go into the compsets of these items - are there any other components that would be appropriate for the things you're displaying in that table? The "Special" component is often good for more detailed explanations. You ca use the <list> expression to control what's actually displayed in the table, if you're using a component like Special, that is shared among most of the compsets you're using.

If not, I'd just add a new component to the compset, that doesn't have any scripts or fields and is just used for printing.
Mathias is online now   #2 Reply With Quote
barrelv
Member
 
Join Date: Aug 2014
Posts: 87

Old January 21st, 2016, 04:43 AM
Thanks again, that resolved the issue - and the list thing was a great hint for the next part...
barrelv is offline   #3 Reply With Quote
barrelv
Member
 
Join Date: Aug 2014
Posts: 87

Old January 25th, 2016, 08:44 AM
running into a dead-end with the list.

The weapons and armor I need to show more details for are the ones that have been customized via entity/gizmos. So isEntity <> 0 instantly tells me that the items I need to put in this section.

However, I can't for the life of me figure out how to code the LIST section to work like that. Or am I going to have to do something where the entity sticks a tag on the Parent and test for that?
barrelv is offline   #4 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old January 25th, 2016, 08:48 AM
Yeah, this is the sort of thing that's better handled with a tag to identify those items. A component script can do the isentity test and assign the tag if it passes.
Mathias is online now   #5 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:11 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.