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Roadie
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Join Date: Feb 2010
Posts: 125

Old April 14th, 2014, 01:29 PM
I noticed this doesn't do any checking of maximum number of maneuvers of each level - since I just went through those earlier today to figure out one of my own characters, I figured I'd post the numbers in case they might be of use to you. These are done assuming that the character swaps the lowest-level maneuvers they have for the highest-level they have available whenever possible, and presuming basically the same kind of validation that already exists for spells by level (e.g. any higher-level slot can be used for a lower-level maneuver).

Maneuvers:
1: 1st x6
2: 1st x7
3: 1st x7, 2nd x1
4: 1st x6, 2nd x2
5: 1st x6, 2nd x2, 3rd x1
6: 1st x5, 2nd x2, 3rd x2
7: 1st x5, 2nd x2, 3rd x2, 4th x1
8: 1st x4, 2nd x2, 3rd x2, 4th x2
9: 1st x4, 2nd x2, 3rd x2, 4th x2, 5th x1
10: 1st x3, 2nd x2, 3rd x2, 4th x2, 5th x2
11: 1st x3, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x1
12: 1st x2, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2
13: 1st x2, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x1
14: 1st x1, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2
15: 1st x1, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x1
16: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2
17: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x1
18: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x2
19: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x3
20: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x4

Stances:
1: 1st x1
2: 1st x2
3: 1st x2
4: 1st x2
5: 1st x2, 3rd x1
6: 1st x2, 3rd x1
7: 1st x2, 3rd x1
8: 1st x2, 3rd x1
9: 1st x2, 3rd x1, 5th x1
10: 1st x2, 3rd x1, 5th x1
11: 1st x2, 3rd x1, 5th x1
12: 1st x2, 3rd x1, 5th x1
13: 1st x2, 3rd x1, 5th x1
14: 1st x2, 3rd x1, 5th x1, 7th x1
15: 1st x2, 3rd x1, 5th x1, 7th x1
16: 1st x2, 3rd x1, 5th x1, 7th x1
17: 1st x2, 3rd x1, 5th x1, 7th x1
18: 1st x2, 3rd x1, 5th x1, 7th x1
19: 1st x2, 3rd x1, 5th x1, 7th x1
20: 1st x2, 3rd x1, 5th x1, 7th x1, 9th x1
Roadie is offline   #11 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 14th, 2014, 01:54 PM
Quote:
Originally Posted by Roadie View Post
I noticed this doesn't do any checking of maximum number of maneuvers of each level - since I just went through those earlier today to figure out one of my own characters, I figured I'd post the numbers in case they might be of use to you. These are done assuming that the character swaps the lowest-level maneuvers they have for the highest-level they have available whenever possible, and presuming basically the same kind of validation that already exists for spells by level (e.g. any higher-level slot can be used for a lower-level maneuver).
Correct it does not do that kind of checking/validation yet. Thanks for the info that will be helpful for getting that coded.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #12 Reply With Quote
Crazy Ivan
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Join Date: Sep 2013
Posts: 3

Old April 27th, 2014, 12:43 PM
Everytime I add a two-weapon style build with the Warlord, Hero Lab crashes.
Specifically, once Deadly Agility and the Two-Weapon Fighting Feat are on the file together.

Also, I was looking at the Stances; Isn't Inner/Outer Sphere stance each a level 1 Thrushing Dragon Stance? One of them was listed as a level 4 Scarlet Throne (I think, it was from a very different discipline).
Or am I looking at outdated sourcebooks?

Otherwise, love the work you do.
Crazy Ivan is offline   #13 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
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Old April 27th, 2014, 06:54 PM
Quote:
Originally Posted by Crazy Ivan View Post
Everytime I add a two-weapon style build with the Warlord, Hero Lab crashes.
Specifically, once Deadly Agility and the Two-Weapon Fighting Feat are on the file together.
Ummm I have nothing special running that should cause this. I just created a character with both these feats and its working fine. If you can reproduce this over and over again I would put in a bug report for it. And be ready to list the exact steps that cause it and provide your .por file.

Quote:
Originally Posted by Crazy Ivan View Post
Also, I was looking at the Stances; Isn't Inner/Outer Sphere stance each a level 1 Thrushing Dragon Stance? One of them was listed as a level 4 Scarlet Throne (I think, it was from a very different discipline).
Or am I looking at outdated sourcebooks?
When I started on this project I was entering "Playtest" stuff and so I may have missed a few changes when I moved it to the final work. I have updated this for the next release.

For now to fix this yourself is very easy sense I added the new Editor Tab. So go to "Tools->Show Editor". Then click no "File->Open Data File.." and select "PFRPG_PathOfWar_Manuevers.user" file. Then click on the "General->PoW Maneuvers" tab. Find the "Inner Sphere Stance" and change the Maneuver Discipline to "Thrashing Dragon" and change "Maneuver Level" to one.

Save and save the file. Then restart HL.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #14 Reply With Quote
ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old October 12th, 2014, 09:01 PM
Version
v1.2 October 12, 2014 - Tim Shadow
-Added stalker class. (Shatterjack).
-Warlord maneuvers/stances updated to the final book text (radionausea).
-Maneuvers used by the Stalker class added. (Shatterjack)
-Maneuvers now calculate their IL level in field[mIL].value after Post-Level/20. (Tim Shadow)
-Maneuvers now calculate their DC in field[mDC].value after Post-Attributes/10000. (Tim Shadow)

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; October 14th, 2014 at 10:27 PM.
ShadowChemosh is offline   #15 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 5th, 2014, 01:03 PM
New Version!
v1.3 December 5, 2014
(Shatterjack)
-Added Maneuvers from all disciplines, including coded stance effects.
-All three initiating classes are now included (Stalker, Warder, Warlord).
-Added All archetypes except the Pathwalker and Warsoul (psionic archetypes).
-All feats included, though not all at 100% completion.
-Martial Training feats are scripted and 100% working!
-Added Adjustments for characters affected by someone else's Golden Lion stance.
-Added Adjustments to add or remove an initiating class's access to a particular discipline.
(ShadowChemosh)
-Misc changes/adjustments to merge into package.
-Misc Unique ID changes.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #16 Reply With Quote
shatterjack
Member
 
Join Date: Sep 2012
Posts: 34

Old December 5th, 2014, 10:24 PM
Next on the block: Prestige Classes
shatterjack is offline   #17 Reply With Quote
Twistedsavant
Junior Member
 
Join Date: Jan 2015
Posts: 3

Old January 15th, 2015, 08:15 PM
Pardon me this might not be the right spot for this but it appears that about half the Iron Tortoise maneuvers and stances are missing above approximately 5th level? or am I missing something.
Twistedsavant is offline   #18 Reply With Quote
shatterjack
Member
 
Join Date: Sep 2012
Posts: 34

Old January 25th, 2015, 10:18 AM
Quote:
Originally Posted by Twistedsavant View Post
Pardon me this might not be the right spot for this but it appears that about half the Iron Tortoise maneuvers and stances are missing above approximately 5th level? or am I missing something.
That's odd. I did enter those maneuvers and even code the stance effects. Not sure how they got lost, but thanks for catching it. Luckily I was able to find the missing stuff so I don't need to make it again from scratch. I've submitted it to the repository for the 3PP Pack (which you should get if you're still using the deprecated Path of War pack), so the missing maneuvers should show up in the next update.
shatterjack is offline   #19 Reply With Quote
DJalin1
Member
 
Join Date: Apr 2010
Posts: 30

Old August 18th, 2015, 06:25 PM
Checking on the status of this add on. I noticed a maneuver missing in Thrashing Dragon (Leaping Dragon level 1). I checked for it in the Editor and didn't see it either.

Is this still a work in progress or was this maneuver missed?

Thanks for the work!
DJalin1 is offline   #20 Reply With Quote
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