Junior Member
Join Date: Jun 2008
Posts: 26
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I was wondering if it was possible to use the editor to make some skills cost more than others? I'd like to have most skills cost 4/pp but combat sills cost 2/pp.
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#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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I don't think that's possible in the editor. I think the skill pp costs are hard-coded in.
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#2 |
Junior Member
Join Date: Jun 2008
Posts: 26
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yeah, I thought as much as well, but I figured it was worth a shot asking.
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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You might be able to do it via the Eval scripts so that the player gets power points added for given skills, but I think that to get the correct skill allocation of 4/pp, you'd have to override every skill.
It's probably going to be easier to ask Colen to pretty-please add it as an option next time just like he did for variant skill costs in 2E. |
#4 |
Senior Member
Join Date: Jan 2009
Posts: 223
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At first, I read your post as wanting to cost the skills at 4pp per rank, not 4 ranks per pp.
What you can do is to make a new Advantage, perhaps, that adds +4 to a given skill, and make one for each skill? Then you could buy the 'skills' through the advantages panel? Would that work? |
#5 |
Junior Member
Join Date: Jun 2008
Posts: 26
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that could work, but I'd rather have the combat skills be the one-offs, as opposed to having to do it for all the other skills, so having skills normally cost 1/4 pp, but combat skills costing 1/2, as I feel this maintains better combat balance. I just feel that skills based characters get left out in the cold a bit in the new edition.
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#6 |
Junior Member
Join Date: Jun 2008
Posts: 26
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I just realized that using the 2e Attack Specialization feat modified might do the trick, just not sure how to go about porting that over, as I don't know this scripting language. It would be nice to be able to select the attack it affects, and also to have one for melee or ranged.
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#7 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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Seriously, the Skills Cost House Rule options in the M&M3 data set were just ported over from M&M2, and with the way Combat Skills work in 3rd Edition they are basically useless. Changing them all over to not affecting Close Combat and Ranged Combat would make them useful again.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#8 |
Senior Member
Join Date: Jan 2009
Posts: 223
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Quote:
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#9 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I'll see if I can add support for a per-skill cost multiplier to skills in the editor.
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#10 |
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