Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
(a bug reports thread for the 6/12/12 release)
Unfortunately, there are still some sections of the Shadowrun files we haven't completed yet. These are all coming as soon as we can get them accomplished. There's no need to repeat these items as bug reports.
|
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
Found one myself just after release - Free Spirit and AI PCs are not marked as forbidden for Shadowrun Missions play. I've fixed this for the next update.
|
#2 |
Senior Member
|
This is related to everyone having Flight as part of the Athletics Skill Group....
Human Drake wanting to add a speciality to Flight skill. After doing this, get a validation error 'must be able to fly to learn flight skill'. This goes away when changing to dracoform. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
CeaDawg - since the issue you were having doesn't fall into the normal reason for that issue to occur, I moved those posts over to the general Hero Lab forum, so that someone who understands the licensing mechanism better than I do will see it and can take over figuring out what's causing it.
Link to that thread: http://forums.wolflair.com/showthread.php?t=21613 |
#4 |
Senior Member
Join Date: Dec 2011
Posts: 102
|
On a character, if you add a Summoned spirit, and then click the checkmark to "Bind?", the Force of the spirit changes automatically to be equal to the Magic attribute of the character.
|
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
This should only happen during creation mode, not during advancement, because according to SR4A, pg. 87, the spirits you pay BP for during character creation have Force = Magic.
|
#6 |
Senior Member
Join Date: Dec 2011
Posts: 102
|
Ah, thanks. Sorry I thought I'd tested this with both a Locked and Unlocked character. Tried it with a Locked character and it's working fine.
|
#7 |
Junior Member
Join Date: May 2012
Posts: 8
|
Runner's Companion Page 110 (Other Metagenic Qualities)
None of those can be selected in either the Positive or Negative Metagenic Quality section of the Qualities tab. Enhanced Cyberlimb Armor still does not add to the character's overall armor rating nor does it appear on the armor tab. Per Shadowrun 20th Core Pg 344: Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative will all forms of worn armor. Also the FAQ: Does cyberlimb armor for cyber half-limbs add its entire Rating to the character’s Armor Rating in SR4A? Yes. Armor enhancements to lower arm/lower leg cyberlimbs (and cyberhands/cyberfeet) apply their full Rating to the character’s Armor Rating. Gamemasters may choose to only apply the partial cyberlimb’s attributes, including armor, to tests directly involving said cyberlimb (p.343, SR4A). The SR4A Changes Document erronously states that this was changed in SR4A, when in fact no such change was made. Maybe add an option to the character generator to restrict it to only damage resistance tests involving that limb but otherwise not working per RAW. Last edited by Boomdoggle; June 13th, 2012 at 04:20 PM. |
#8 |
Junior Member
Join Date: Apr 2012
Posts: 14
|
Not really a bug: I don't think that most of the infos under "Personal" apply to an AI. Is there a possibility to hide them for an AI?
|
#9 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
|
Quote:
http://forums.wolflair.com/showthread.php?t=21522 Last edited by cryptoknight; June 13th, 2012 at 08:10 PM. Reason: Added link to fix. |
|
#10 |
Thread Tools | |
Display Modes | |
|
|