Junior Member
Join Date: Dec 2017
Location: Bangor, Maine
Posts: 10
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Thanks to what has really been a nasty east coast storm, I had a snow day to spend indoors and play around with HL. So, I'm learning more and more as I go. I am also learning Pathfinder more or less concurrently, which makes it a bit more of a challenge curve.
At the moment, I am trying to figure out how to represent a skeleton-type critter's attacks. Like the basic skeleton in the PF Bestiary, it can attack with a melee weapon (in my case, a battleaxe), with or without a secondary claw attack. Another option is for the creature to attack with two claw attacks. How should I set this up in HL. The various configurations I've tried do not seem to generate the right stat block output--it seems different from the Bestiary's syntax. That may be fine, but I am hoping someone has a solid way to approach this. Also, the battleaxe is a one-handed weapon that can be used two-handed. How does HL distinguish between a weapon gripped in one hand vs. using two? Or does it? As always, thanks for any advice and guidance. These forums are very useful and informative. MK |
#1 |
Senior Member
Join Date: Feb 2012
Posts: 546
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On the weapons tab, each manufactured weapon that has "hands" has two boxes next to it. Checking one or the other box means only 1 hand is using the weapon. Checking both means both hands are using it.
You'll find that creatures with natural attacks has a natural attack removed when equipping a manufactured weapon in either hand. The changes when you equip/un-equip the weapon happen in the Armory Summary under the Weapons section. As well as in the weapons tab itself under "Other Weapons". |
#2 |
Junior Member
Join Date: Dec 2017
Location: Bangor, Maine
Posts: 10
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Hmmm. I tried that, and I get a "too many weapons equipped in off-hand(s)" complaint. There must be something wrong with the way I've added natural attacks in my custom creature, because the regular skeleton template with a battleaxe works as you describe.
Thanks for the quick reply. |
#3 |
Junior Member
Join Date: Dec 2017
Location: Bangor, Maine
Posts: 10
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Ah! Apparently my new monster needs hands, specifically set up in the Background tab.
Obvious in retrospect. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Equipment sets let you represent, for example 2 claws or 1 claw and axe or axe in 2 hands
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#5 |
Junior Member
Join Date: Dec 2017
Location: Bangor, Maine
Posts: 10
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#6 |
Junior Member
Join Date: Dec 2017
Location: Bangor, Maine
Posts: 10
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Aaron: Sweet! Equipment sets are things of beauty. That makes the stat block output more like the PF Bestiary format for attacks.
Thanks. MK |
#7 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#8 |
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