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Xabre
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Old May 29th, 2013, 03:27 AM
High Elf Dragon Mage gets the option for Dragon Armor, therefore he needs to be given the option for magical armor, as well. All I've seen so far, but it's the first unit I snagged trying to list out my new army.
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afnolte
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Old May 29th, 2013, 11:28 AM
The War Banner is showing a 20pt cost rather than 35pt.
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lowix
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Old May 29th, 2013, 12:33 PM
- Dragon mages, who can buy Dragon Armor, are not allowed to take magic armor

- Loremasters of Hoeth, who come with Heavy Armor, are not allowed to take magic armor

- Dragon Princes are permitted up to a total of 50 points, not 25
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hardyworld
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Old May 29th, 2013, 06:27 PM
Whenever I mount my Anointed of Asuryan on a Phoenix, the Phoenix counts against both the Lord and Rare slot point limits (the total point cost of the list is correct, however).

When my Dragon Mage adds The Gem of Sunfire to his items (under enchanted items), and I then add any arcane item, the "Too many arcane items" error shows.

Last edited by hardyworld; May 29th, 2013 at 06:30 PM.
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walga
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Old May 30th, 2013, 01:01 AM
I'm only allowed to pick single eagles in armybuilder. In the new book, you are allowed to pick units of eagles.
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Omega Rechara
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Old May 30th, 2013, 08:33 AM
Quote:
Originally Posted by lowix View Post
- Dragon mages, who can buy Dragon Armor, are not allowed to take magic armor

- Loremasters of Hoeth, who come with Heavy Armor, are not allowed to take magic armor
Per page 172 or the mini rulebook (or page 500 of the brb), in the magic items section:

"Magical Interference:

Wizards cannot choose magic armour unless they have an option for 'normal' armour. Magic is the stuff of dreams and nebulous imagination, and rests uneasily alongside the physical. There is little more real and physical than wrought metal, and its tenacious actuality casts a peculiar and unyielding shadow in a Wizard's mind. As a result, most Wizards cannot wield the winds of Magic if they wear armour of any kind - their magical senses are smothered by the armour's embrace - and so cannot choose an item of Magic Armour.

The only exception to this is when a Wizard has armour as part of his standard equipment or an option for 'normal' armour, such as light armour, or a shield. Such sorcerers have trained their mind to focus and can wear armour without confusion or penalty. The chief examples of this kind of Wizard are the dread Chaos Sorcerers of the frozen north."

Therefore, the loremaster & dragon mage have (and are currently missing) access to magic armor in the magic items section

If you have knowledge of an official gw ruling contrary to this (the current faq up on the gw website refers to the 7th ed army book & hasn't been updated since 2010), please post a link to the official publication.
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EdSteiner
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Old May 30th, 2013, 02:07 PM
Quote:
Originally Posted by walga View Post
I'm only allowed to pick single eagles in armybuilder. In the new book, you are allowed to pick units of eagles.
Increase the unit size to get more eagles. However each unit fo eagles counts as a rare choice now.
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DilemmaEnder
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Old May 30th, 2013, 03:24 PM
While I noticed many of the same issues already listed here I will attempt to refrain from repeating previously mentioned issues. Things I noticed as inappropriate:
1) Loremaster of Hoeth's strength bonus remains even if given a magic weapon. Should drop back to 4. (I used Blade of Leaping Gold for my test.)
2) Anointed of Asuryan's strength bonus remains even if given a magic weapon. Should drop back to 4. (I used Blade of Leaping Gold for my test.)
3) Dragon Princes are allowed a 75 point banner yet the Rampager Standard does not appear in their choice list.
(Next one is more a nit-pick than rule misstep. I have noticed other armies do it efficiently so would hope HE will too.)
4) Swordmaster, White Lion, & Pheonix Guard champions are allowed 25 point weapons but weapons of much greater cost are on their choice list.
Thats all for now. I will make you aware of any other issues that come up.
Great work guys! Thank you for what you do! It is appreciated.
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UltraPrime
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Old May 30th, 2013, 04:39 PM
And I was only saying how confident I was about this release lol. I'll hit these over weekend, kids on holiday this week so not had any chance to do anything yet...

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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arclight79
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Old May 31st, 2013, 04:41 AM
Another minor error:
If you choose the star lance, then you get an error msg when you choose another weapon like great weapon.
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