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Mathias
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Posts: 13,213

Old November 16th, 2011, 03:26 PM
Version 6.8 of the Pathfinder files are now available from the automatic updates mechanism. This update adds Campaign Setting : Book of the Damned Volume 3 - Horsemen of the Apocalypse as a free update for those who already have the Campaign Setting #3 package.

This update also adds Pathfinder #52, the primitive materials from Ultimate Combat, and a great many bug fixes.

Here's the full list of changes, copied from the FAQ:

New Releases!
  • Content from the Book of the Damned 3 is now available in the Campaign Setting #7 package.
Enhancements & Changes
  • Added player content from Pathfinder #52, Forest of Spirits.
  • The "Customize?" button now removes a race's default languages, allowing customization of languages spoken.
  • Updated the Pathfinder Society restrictions for Pathfinder 51: The Hungry Storm, Lands of the Linnorm Kings, and Ultimate Combat.
  • Added the Primitive Materials from Ultimate Combat.
Bug Fixes
  • Fractional CRs were advancing through numbers that were not valid (for example 1/5, or 1/7).
  • Custom Ammunition was multiplying it's extra value from enchantment/material by 50, resulting in incorrect gear values and sale prices.
  • Prices for extra strength bonus on items that allow it (Composite Bows) were being doubled for gear value and sale price.
  • The Customize button was not removing feat use trackers from the in-play tab. It was also not removing them from the character sheet, dossier, and summary tabs.
  • CMD was not inheriting general modifier bonuses to AC correctly, resulting in erroneous stacking.
  • Elemental Metamagic Rod (greater) had an incorrect price of 3000 gp instead of 24500 gp.
  • The Graveknight template's Devastating Blast (Fire, Cold, and Elec) abilities were incorrectly stating their damage was acid.
  • The Tiefling ability Does not Sleep was incorrectly bootstrapping Immunity to Sleep effects.
  • Boots of Speed were not showing charges on the in-play tab.
  • Rich Parents trait lacked a note giving instruction on how to add to starting gold.
  • Create Reliquary Arms and Shields feat was bolding the latter half of its text.
  • The Aldori Dueling Sword was not using Dexterity for attack when the Weapon Finesse feat is present.
  • Fighting Defensively condition was giving an error stating Can't combine with Total Defense, even when Total defense was not active.
  • Red Mantis Assassin's Deeper Darkness spell had an incorrect duration, it had said 1 day/level, decreased to 10 min/level.
  • Ghostbane Dirge (and mass version) spell had an incorrect save, was a Fort negates, changed to Will negates.
  • The Severed Head race was in the wrong section of the races list.
  • Hunting General Purpose was incorrectly bootstrapping Perform and Stay instead of Seek and Track.
  • Traits from Faiths of Purity could be taken an unlimited number of times. They will now only be choosable once.
  • The "Feather Token, Anchor" was misnamed the "Feather Anchor, Anchor".
  • The Campfire Bead was greyed out on the specials tab, stating that it needed to be equipped, but there was no way to equip it. Removed need to equip.
  • The Eidolon's Grab and Constrict evolutions could not select tail slaps, instead it was searching for tail spals.
  • The Eidolon's Swallow Whole evolution had a chooser among the same natural attack as Grab/Constrict, eliminated since requires a bite attack specifically.
  • The Eidolon's Improved Natural Armor evolution's description text has been updated to match Paizo's official FAQ and clarify what levels it can be taken at.
  • The Magus' Bladebound archetype was applying the script that reduces Arcane Pool uses twice, resulting in the number actually decreasing as levels increased.
  • The Alchemist's Bomb ability, when replaced by archetypes, was not hiding the Bomb weapons. This was causing incorrect displays on the character sheet and statblock output, as well as an ugly 0d6 displayed on the weapons tab.
  • The Alchemist's various Bomb discoveries lacked a pre-requisite for an active Bomb class ability.
  • The Alchemist's Explosive Bomb discovery had an inappropriate line break.
  • The following Alchemist archetypes were not removing the Alchemist's Immunity to Poison: Psychonaut, Preservationist, Chirugeon and Clone Master.
  • The Oenopion Researcher archetype was not replacing the Poison Use class ability (instead targeting the racial ability version).
  • The Prehensile Hair Hex was not using Intelligence modifier for attack and damage.
  • The Hat of Disguise was not adding +10 to disguise when equipped.
  • The Command Undead feat was able to be added multiple times, it can now only be added once.
  • The Gnoll race was missing default HP for it's racial HD.
  • The Lich Template was not applying any class skills.
  • The Gloves of Dueling were not benefitting weapon training gained from the Weapon Master archetype.
  • The Stirge race was missing default starting HP for its racial HD.
  • The Hexcrafter Magus archetype's Accursed Strike Hex Arcana had an incorrect description and was marked as a Supernatural ability.
  • The Combat Patrol feat had an incorrect pre-req message, stating needed Dodge instead of Combat Reflexes.
  • The Camel animal companion was missing its Spit special attack.
  • The Oracle's Nature Mystery's Speak With Animals Revelation had an incorrect summary.
  • The Cleric's Undead Lord archetype's Corpse Companion ability had a Note at the end which needed clarification. There is now clear instructions on how to add a corpse companion.
  • The Devil, Warmonger race was incorrectly spelled "Warmomger", and had an incorrect CR.
  • The Restoration subdomain incorrectly stated it was associated with itself, it is actually a subdomain of Healing.
  • Bracers of Archery, Greater were adding +2 to damage with proficient bows instead of +1.
  • The Halfling Monk favored class was throwing errors if combined with an archetype that removes Stunning Fist.
  • The Dirge Bard's Secrets of the Grave ability was not adding to spells known, and needed a note to clarify how to use it.
  • The Alchemist's Crypt Breaker archetype was replacing the mutagen ability twice, resulting in a validation error.
  • The Giant Spider race was missing the Web special ability.
  • The Mounted Fury Barbarian archetype was applying the penalty to animal companions before it gained one at 5th level.
  • The Rust Monster races were missing entries for antennae attacks.
  • The Crawling Claw (and Giant version) had incorrect default Hp.
  • The Inheritor's Crusader prestige class was not displaying the correct number of skill points per level.
  • The Skeleton Template was getting 150% Str modifier to damage on claw attacks even when had multiple.
  • The Oracle's Mystery of Life's Lifesense ability was granting 15 ft blindsight, but this ability is not true blindsight since it only applies to living creatures and the range should have been 30 ft. Removed blindsight and replaced it with the Lifesense racial ability out to 30 ft.
  • The Dark Creeper and Dark Stalker races were missing default starting Hp for their racial HD.
  • The Adept NPC class had incorrect spell progression. It was not getting 0 (only attribute bonus) spells at 4th, 8th, 12th, and 16th levels.
  • The Behir's Breath weapon was missing a description and summary.
  • The Smite abilities of the Celestial, Fiendish, Resolute, and Entropic templates were not adding Charisma bonus to attack when activated.
  • The Red Mantis Assassin prestige class was incorrectly requiring the Weapon Finesse feat.
  • Templates were using obsolete fields to generate the information display for added CR.
  • The Prodigy feat was not adding bonuses to skills and throwing errors.
  • The Ring of Regeneration had an outdated description.
  • The Ranger's Skirmisher archetype's Surprise Shift ability had an incorrect description, stating it took a move action. It actually is a swift action.
  • The Sorceror's Wildblooded archetype's Linnorm Blooded class ability Elemental Spit incorrectly stated does 1d4 damage. Increased to 1d6 damage die
  • The Fortification magic armor power had an outdated description. The % chance to negate a critical hit or sneak attack is now 25/50/75%.
  • The Cavalier's Ride Mount ability was removing Armor Check Penalty from all skills, now correctly only removes the penalties from Ride.
  • The Glove of Storing had an outdated description and was not able to hold items.
  • Animal companions who are vermin were not getting their base 1 trick, only recieving bonus tricks appropriate to their master's level.
  • APG's Vanish spell was missing the Personal range tag, affecting whether it was a valid choice for a potion.
  • Oracle's Mystery of Life was adding incorrect bonus spells at 16th and 18th levels. It was adding mass cure critical at 16 instead of mass heal, and mass heal at 18 instead of true resurrection.
  • An Animal Companion's Evasion was showing in the incorrect place in the Active hero statblock output.
  • The Wild Stalker Ranger archetype's rage ability was not functioning, and did not stack with barbarian rage correctly.
  • The mundane item powers from the Faction guide were lacking a note informing the user about the speed reduction.
  • The Dervish Dancer Bard archetype's Versatile Dance was functioning at 1st level, it should not have until 2nd.
  • The Skeletal Champion template was misnamed Skeleton Champion.
  • The following racial abilities from Beastiary 1 and 2 were missing racial bonuses to DC: Poison (for Giant Wasp, Giant Centipede, Centipede Swarm, Giant Scorpion), Eye Rays (Retriever), Kiss (Vargouille), Plague Carrier (Carrion Golem). Please post any other bugs of a similar sort in other books to the bug thread.
  • Pseudodragon was missing default Hp for their Racial HD.

Last edited by Mathias; November 16th, 2011 at 03:32 PM.
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Mathias
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Old November 16th, 2011, 03:28 PM
(Bug fix list, continued
  • Best Friend trait was not granting class skills based on which friend was chosen.
  • The Whip, Scorpion has been updated to its stats in Ultimate Combat, changing from 1 handed to light.
  • The following abilities from Gunslinger archetypes were not tagged as Gunslinger Deeds: Focused Aim, Clipping Shot, Up Close and Deadly, and Twin Shot Knockdown. They can now be selected by the Signature Deed feat or the True Grit ability (except for Clipping Shot, whose Grit cost can't be reduced).
  • The Signature Deed feat and the True Grit ability can no longer select disabled/replaced deeds.
  • The Utility Shot Gunslinger ability had messy description text (the bullet points were not translated into special characters).
  • The Tengu race was missing proficiency in many sword-like weapons, especially the newer eastern weapons from Ultimate Combat.
  • The Witch's Trickery patron had an incorrect description, stating that the 8th level Patron spell was Phantasmal Killer. Changed to Hallucinatory Terrain as per the errata.
  • The Sorceror's Djinni and Accursed bloodline were not applying their class skills when chosen.
  • The Deadly Stroke feat was detecting Dazzling Display as fulfilling the Shatter Defenses requirement.
  • Blunderbuss missing Scatter, weight decrease to 8 lb.
  • Double Hackbut increased capacity to 2.
  • Musket, Axe damage decreased to 1d8, range decreased to 30 ft. weight decreased to 6 lb.
  • Pistol, Coat price increased to 750 gp, damage decreased to 1d4, Critical multiplier decreased to x3, weight decreased to 1 lb.
  • Pistol, Double Barrel misfire increased to 1-2.
  • Pistol, Dragon price decreased to 1000, was missing Scatter, critical multiplier increased to x4, damage increased to d6, weight decreased to 3 lbs.
  • Revolver price increased to 4000 gp, weight decreased to 4 lb.
  • Rifle price increased to 5000 gp.
  • Shotgun price increased to 5000 gp, weight increased to 12 lb.
  • Alchemical Cartridge, Flare price decreased to 10 gp.
  • Metal Cartridge price decreased to 15 gp.
  • Pellet price decreased to 1 gp.
  • Vegepygmy race had an incorrect CR.
  • The Inevitable subdomain had Command Undead as a 2nd level spell, it is now correctly a 3rd level spell for this domain.
  • The Spiked Destroyer feat had incorrectly required a worshipper of Gozreh, instead of Gorum.
  • Rogue's Knife Master archetype was not replacing the Trapfinding ability.
  • The Reliable property was causing the text after the description to be italicised.
  • The Pistolero's Pistol Training and Musket Master's Musket training were incorrectly stacking their bonuses with Gun Training.
  • The Meteor Swarm spell was missing the Reflex half tag, which may have been a problem for any future abilities searching for Reflex save spells.
  • Feral Mutagen was applying its Intimidate bonus even when not activated.
  • The Pathfinder Chronicle gear did not have a selector to choose a knowledge skill that it can be used with.
  • The Irrisen Icemage feat was adding/subtracting the DC of cold/other spells, instead of the Caster Level.
  • The Honor Guard archetype was bootstrapping the Bodyguard feat too early (at 1st) and without ignoring pre-reqs.
  • Improved Damage evolution was not giving a validation error if it was taken twice for the same weapon.
  • Tetori Monk archetype's Graceful Grappler ability was adding to CMB at higher than 3rd level, incorrectly stacking with Maneuver Training.
  • Tetori Monk archetype has several listed bonus feats that don't exist, added the updated feats according to Paizo's Ultimate Combat FAQ.
  • Cartwheel dodge feat had an uncapitalized pre-req message, which looked ugly.
  • The Channeling Scourge feat has been updated with correct pre-reqs according to the Paizo Ultimate Combat FAQ, and now correctly adds the Inquisitor levels to Channel Energy.
  • The Arcanarium Crafter Wizard School Specialization's Metacharge class ability was not granting a bonus feat and not enforcing that it be an Item Creation or Metamagic feat.
  • The Monk's Sensei archetype was not replacing Flurry of Blows and Fast Movement.
  • The Monk's Sensei archetype was incorrectly naming Inspire Courage as Inspire Competence and vice-versa. This lead to a mismatch between name and description.
  • The Fugitive's Grenade item had transposed weight and cost, such that it was free but weighed 750 lbs.
  • The Lich, Forsaken template was not bootstrapping all of the normal special abilities for undead, and therefore was not suppressing CON and using CHA in its place.
  • The Oath of Chastity Paladin archetype's Pure of Mind ability was not adding CHA bonus to Will saves.
  • The Protection subdomains were not granting resistance bonuses to saves.
  • The Oracle's Mystery of Time was bootstrapping the Time Stop spell like ability too early, at 1st level.
  • Righteous armor item power was applying a negative level when equipped by good characters instead of evil ones.
  • Loremaster Prestige class was adding Lore bonuses at 1st level instead of waiting until 2nd.
  • The Sun Blade was not counting as a light blade for Fighter Weapon Training purposes.
  • The wrist sheath is now a container (so you can stow your daggers in it).
  • The Ranger's Camouflage abilities summary still referred to the Hide skill.
  • Sling Bullets weight was increased from .2 lb per bullet to .5 lb per bullet.
  • The Selective Metamagic Rods had incorrect names, with a (4) in them.
  • The following Greater Metamagic Rods had incorrect prices: Ectoplasmic, Focused, Intensified, Lingering, Selective.
  • The Sorcerer class has an incorrect number of spells per day at 11th, 13th, and 19th levels.
  • The Steel Soul feat was adding to the value of the Dwarf's Stonecunning ability instead of the Hardy ability.
  • The Dwarf's Defensive Training ability had incorrectly made reference to the Giant type. Giant is now a subtype.
  • The Changeling race gains 2 claw attacks, one for each hand.
  • The Arcane Armor Training feat was not reducing the Spell Failure chance of armor when activated.
  • Multiple typos pointed out by AWizardInDallas fixed.
  • The Sohei Monk archetype was not replacing the following class abilities: Diamond Body, Fast Movement, Timeless Body, Purity of Body, Quivering Palm, and Tongue of the Sun and Moon.
  • Poison Steep was missing a pre-requisite for Cauldron Hex.
  • Evil Eye description updated to include ruling that is a mind-affecting effect.
  • Oracle's Mystery of Metal, Dance of the Blades ability was not adding to speed when metal weapon was equipped.
  • Achaierai race's Black Cloud racial ability was not showing charges on the In-Play tab.
  • The Shifting Sands spell was listed as a 3rd level spell for the Desert Domain, it has been corrected to a 2nd level spell for that domain.
  • The Barbarian's Fast Movement class ability was adding its bonus while the character was wearing heavy armor.
  • Under some circumstances, the button to add new favored terrains could be hidden.
  • The Daemon, Piscodaemon race was not applying all of the effects of its Augment Critical ability. Its Claw's critical multiplier was increased from x2 to x3.
  • The Bombard (Light, standard, heavy), Cannon (fiend mouth), and Springal, rocket were not marked as early firearms, meaning they did not require Gunsmithing or change in price depending on the user selected prevalence of guns in the campaign.
  • The following guns were adding the hero's strength bonus to damage: Culverin, Double Hackbut, Fire Lance, Musket (Double barreled), Musket (Warhammer), Pistol (Dagger), Pistol (Sword cane), Rifle (Pepperbox) , and Shotgun (Double barreled).
  • The Thorn Bow could was not taking strength penalties to damage.
  • The Dragonhide material could be applied to any armor. Sorry guys, no more Dragonhide chain shirts!
  • When the flat footed condition was active, the AC breakdown Mouseinfo was not greying out the dodge text.
  • The Animal Companion Link class ability's text referred specifically to the druid level, so it has been generalized.
  • Extra Summons feat was not working with the Master Summoner's version of Summon Monster.
  • The Holy Vindicator's Vindicator's Shield class ability was applying a shield bonus to AC, rather than sacred/profane, meaning it did not add to CMB and touch AC.
  • Shield Master feat had an error in description, lacking line break and showing "[br}" instead.
  • The Cestus was not counting as metal.
Data File Authoring
  • General modifiers (BonSacred, BonEnhance) can now be applied to only CMB or CMD by applying them to the ManeuvBon and ManeuvDef things respectively. It will correctly stack with the same type of bonus on all maneuvers.
  • Firearms, Siege Weapons, and Crossbows now automatically prevent characters from applying their strength bonus to the weapon. Bows also do this unless it is a composite bow with additional strength purchased. These weapons no longer need to have their "Maximum Strength Bonus" and "Minimum Strength Penalty" set to 0.
  • Materials can now define a specific list of armors they can be added to. If none are selected, the material can be added to any armor. For example, the Bone and Dragonhide materials use this to designate which armors they can be added to.
  • Movement speeds (Swim, Fly, Burrow, etc) were overwriting any decreases made to them, increases worked fine though. Now scripts can decrease their values.
  • The Dwarf's Hardy ability has split value between Poison (abValue) and Spells/Sp Effects (abValue2) to that abilities have the option of improving hardy's bonus for only one of these.

Last edited by Mathias; November 16th, 2011 at 03:32 PM.
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Slywolfe
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Join Date: Jun 2011
Posts: 36

Old November 17th, 2011, 07:37 AM
That ... is ... just ... AWESOME!

Big thanks from our entire play group!

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egg_green
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Join Date: Aug 2007
Posts: 103

Old November 17th, 2011, 08:30 AM
Wow! That's quite a list! Very impressive!

Thanks for the update.
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Provos
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Location: USA
Posts: 383

Old November 17th, 2011, 06:38 PM
Thanks all the hard work. Now if someone could update the d20 data set as well.
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Sketchpad
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Posts: 237

Old November 18th, 2011, 07:06 PM
Awesome! You guys always knock it out of the park with updates BTW, any idea if Reputation from Linnorm Kings is going to be in the next update? Many thanks in advance.

DT Butchino | Writer, Illustrator, Designer
DeviantArt|Facebook|Twitter
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jbpeters
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Old November 22nd, 2011, 07:24 PM
According to the release notes you have fixed this problem.

"The Cleric's Undead Lord archetype's Corpse Companion ability had a Note at the end which needed clarification. There is now clear instructions on how to add a corpse companion. "

The description makes no sense could someone put in a description on how to add a corpse companion.

the current description says add a hireling pick the race/class and then add the select skeliton/zombie template.

I am missing something.

I added a hireling and I picked human/fighter (skeliton nor zombie were a chose) then I looked to add template how do you do that?

I want to create a skeliton compainion how do I do that?

jeff Peters
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Kendall-DM
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Old November 22nd, 2011, 09:28 PM
Templates are on the class list, when you get the hireling, look through the class list and you'll see Skeleton Template there. It is kind of counter intuitive where to find templates, but that's where you'll find them.
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