Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
November 16th, 2011, 03:28 PM
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(Bug fix list, continued - Best Friend trait was not granting class skills based on which friend was chosen.
- The Whip, Scorpion has been updated to its stats in Ultimate Combat, changing from 1 handed to light.
- The following abilities from Gunslinger archetypes were not tagged as Gunslinger Deeds: Focused Aim, Clipping Shot, Up Close and Deadly, and Twin Shot Knockdown. They can now be selected by the Signature Deed feat or the True Grit ability (except for Clipping Shot, whose Grit cost can't be reduced).
- The Signature Deed feat and the True Grit ability can no longer select disabled/replaced deeds.
- The Utility Shot Gunslinger ability had messy description text (the bullet points were not translated into special characters).
- The Tengu race was missing proficiency in many sword-like weapons, especially the newer eastern weapons from Ultimate Combat.
- The Witch's Trickery patron had an incorrect description, stating that the 8th level Patron spell was Phantasmal Killer. Changed to Hallucinatory Terrain as per the errata.
- The Sorceror's Djinni and Accursed bloodline were not applying their class skills when chosen.
- The Deadly Stroke feat was detecting Dazzling Display as fulfilling the Shatter Defenses requirement.
- Blunderbuss missing Scatter, weight decrease to 8 lb.
- Double Hackbut increased capacity to 2.
- Musket, Axe damage decreased to 1d8, range decreased to 30 ft. weight decreased to 6 lb.
- Pistol, Coat price increased to 750 gp, damage decreased to 1d4, Critical multiplier decreased to x3, weight decreased to 1 lb.
- Pistol, Double Barrel misfire increased to 1-2.
- Pistol, Dragon price decreased to 1000, was missing Scatter, critical multiplier increased to x4, damage increased to d6, weight decreased to 3 lbs.
- Revolver price increased to 4000 gp, weight decreased to 4 lb.
- Rifle price increased to 5000 gp.
- Shotgun price increased to 5000 gp, weight increased to 12 lb.
- Alchemical Cartridge, Flare price decreased to 10 gp.
- Metal Cartridge price decreased to 15 gp.
- Pellet price decreased to 1 gp.
- Vegepygmy race had an incorrect CR.
- The Inevitable subdomain had Command Undead as a 2nd level spell, it is now correctly a 3rd level spell for this domain.
- The Spiked Destroyer feat had incorrectly required a worshipper of Gozreh, instead of Gorum.
- Rogue's Knife Master archetype was not replacing the Trapfinding ability.
- The Reliable property was causing the text after the description to be italicised.
- The Pistolero's Pistol Training and Musket Master's Musket training were incorrectly stacking their bonuses with Gun Training.
- The Meteor Swarm spell was missing the Reflex half tag, which may have been a problem for any future abilities searching for Reflex save spells.
- Feral Mutagen was applying its Intimidate bonus even when not activated.
- The Pathfinder Chronicle gear did not have a selector to choose a knowledge skill that it can be used with.
- The Irrisen Icemage feat was adding/subtracting the DC of cold/other spells, instead of the Caster Level.
- The Honor Guard archetype was bootstrapping the Bodyguard feat too early (at 1st) and without ignoring pre-reqs.
- Improved Damage evolution was not giving a validation error if it was taken twice for the same weapon.
- Tetori Monk archetype's Graceful Grappler ability was adding to CMB at higher than 3rd level, incorrectly stacking with Maneuver Training.
- Tetori Monk archetype has several listed bonus feats that don't exist, added the updated feats according to Paizo's Ultimate Combat FAQ.
- Cartwheel dodge feat had an uncapitalized pre-req message, which looked ugly.
- The Channeling Scourge feat has been updated with correct pre-reqs according to the Paizo Ultimate Combat FAQ, and now correctly adds the Inquisitor levels to Channel Energy.
- The Arcanarium Crafter Wizard School Specialization's Metacharge class ability was not granting a bonus feat and not enforcing that it be an Item Creation or Metamagic feat.
- The Monk's Sensei archetype was not replacing Flurry of Blows and Fast Movement.
- The Monk's Sensei archetype was incorrectly naming Inspire Courage as Inspire Competence and vice-versa. This lead to a mismatch between name and description.
- The Fugitive's Grenade item had transposed weight and cost, such that it was free but weighed 750 lbs.
- The Lich, Forsaken template was not bootstrapping all of the normal special abilities for undead, and therefore was not suppressing CON and using CHA in its place.
- The Oath of Chastity Paladin archetype's Pure of Mind ability was not adding CHA bonus to Will saves.
- The Protection subdomains were not granting resistance bonuses to saves.
- The Oracle's Mystery of Time was bootstrapping the Time Stop spell like ability too early, at 1st level.
- Righteous armor item power was applying a negative level when equipped by good characters instead of evil ones.
- Loremaster Prestige class was adding Lore bonuses at 1st level instead of waiting until 2nd.
- The Sun Blade was not counting as a light blade for Fighter Weapon Training purposes.
- The wrist sheath is now a container (so you can stow your daggers in it).
- The Ranger's Camouflage abilities summary still referred to the Hide skill.
- Sling Bullets weight was increased from .2 lb per bullet to .5 lb per bullet.
- The Selective Metamagic Rods had incorrect names, with a (4) in them.
- The following Greater Metamagic Rods had incorrect prices: Ectoplasmic, Focused, Intensified, Lingering, Selective.
- The Sorcerer class has an incorrect number of spells per day at 11th, 13th, and 19th levels.
- The Steel Soul feat was adding to the value of the Dwarf's Stonecunning ability instead of the Hardy ability.
- The Dwarf's Defensive Training ability had incorrectly made reference to the Giant type. Giant is now a subtype.
- The Changeling race gains 2 claw attacks, one for each hand.
- The Arcane Armor Training feat was not reducing the Spell Failure chance of armor when activated.
- Multiple typos pointed out by AWizardInDallas fixed.
- The Sohei Monk archetype was not replacing the following class abilities: Diamond Body, Fast Movement, Timeless Body, Purity of Body, Quivering Palm, and Tongue of the Sun and Moon.
- Poison Steep was missing a pre-requisite for Cauldron Hex.
- Evil Eye description updated to include ruling that is a mind-affecting effect.
- Oracle's Mystery of Metal, Dance of the Blades ability was not adding to speed when metal weapon was equipped.
- Achaierai race's Black Cloud racial ability was not showing charges on the In-Play tab.
- The Shifting Sands spell was listed as a 3rd level spell for the Desert Domain, it has been corrected to a 2nd level spell for that domain.
- The Barbarian's Fast Movement class ability was adding its bonus while the character was wearing heavy armor.
- Under some circumstances, the button to add new favored terrains could be hidden.
- The Daemon, Piscodaemon race was not applying all of the effects of its Augment Critical ability. Its Claw's critical multiplier was increased from x2 to x3.
- The Bombard (Light, standard, heavy), Cannon (fiend mouth), and Springal, rocket were not marked as early firearms, meaning they did not require Gunsmithing or change in price depending on the user selected prevalence of guns in the campaign.
- The following guns were adding the hero's strength bonus to damage: Culverin, Double Hackbut, Fire Lance, Musket (Double barreled), Musket (Warhammer), Pistol (Dagger), Pistol (Sword cane), Rifle (Pepperbox) , and Shotgun (Double barreled).
- The Thorn Bow could was not taking strength penalties to damage.
- The Dragonhide material could be applied to any armor. Sorry guys, no more Dragonhide chain shirts!
- When the flat footed condition was active, the AC breakdown Mouseinfo was not greying out the dodge text.
- The Animal Companion Link class ability's text referred specifically to the druid level, so it has been generalized.
- Extra Summons feat was not working with the Master Summoner's version of Summon Monster.
- The Holy Vindicator's Vindicator's Shield class ability was applying a shield bonus to AC, rather than sacred/profane, meaning it did not add to CMB and touch AC.
- Shield Master feat had an error in description, lacking line break and showing "[br}" instead.
- The Cestus was not counting as metal.
Data File Authoring
- General modifiers (BonSacred, BonEnhance) can now be applied to only CMB or CMD by applying them to the ManeuvBon and ManeuvDef things respectively. It will correctly stack with the same type of bonus on all maneuvers.
- Firearms, Siege Weapons, and Crossbows now automatically prevent characters from applying their strength bonus to the weapon. Bows also do this unless it is a composite bow with additional strength purchased. These weapons no longer need to have their "Maximum Strength Bonus" and "Minimum Strength Penalty" set to 0.
- Materials can now define a specific list of armors they can be added to. If none are selected, the material can be added to any armor. For example, the Bone and Dragonhide materials use this to designate which armors they can be added to.
- Movement speeds (Swim, Fly, Burrow, etc) were overwriting any decreases made to them, increases worked fine though. Now scripts can decrease their values.
- The Dwarf's Hardy ability has split value between Poison (abValue) and Spells/Sp Effects (abValue2) to that abilities have the option of improving hardy's bonus for only one of these.
Last edited by Mathias; November 16th, 2011 at 03:32 PM.
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