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Fenris447
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Old February 25th, 2019, 11:38 AM
I've slowly been working on a file for Guildmaster's Guide to Ravnica. The progress report below should match with what's in the file (I'll upload it tonight). Things in bold are the things I need community attention on. Additionally, if you've already done some of the work remaining, please let me know! I'll happily combine your file into this one and we can all share the glory.

Races
Human, Elf, and Goblin - 100% - all use their standard stats from other sources, so they're automatically completed, just need a GGtR source added.
Loxodon - 100%
Minotaur - 100%
Centaur - 100%
Vedalken - 50% - Tireless Precision not implemented; I need ideas how to make the drop down to select and then to provide hover-on text
Simic Hybrid - 60% - see list for detailed progress
  • Languages - 50% - HL isn't correctly limiting the bonus language choice to just Elvish or Vedalken; all languages are available even with just those two selected.
  • Animal Enhancement: Grappling Apendages - 100%
  • Animal Enhancement: Manta Glide - 100%
  • Animal Enhancement: Acid Spit - 100%
  • Animal Enhancement: Carapace - 100%
  • Animal Enhancement: Nimble Climber - 100%
  • Animal Enhancement: Underwater Adaptation - 100%
  • Animal Enhancements - 25% - dungeonguru gave me the direction for this. I still need to teach myself the scripts to add one to GiveSpec at level 5 and how to create pre-req scripts to throw errors if the level 5 features are taken at level 1.
Backgrounds
Bonds, Ideals, etc. - 100%
Features - 100%
Guild Contacts - 0% - I have no idea how to implement these. And it gets a little more complicated when you factor in the Dimir's ability to pick their secondary guild and therefore pull from any of these.
Guild Spells - 0% - I don't know how to assign these either, though I do have them listed in a background feature for each.
Factions - 100% - ish. They're all in and selectable, but it would be neat to have the titles for each renown level show up somehow. There's also benefits that are dependent on renown level. A fully-featured Ravnica file would show these benefits under Specials at the appropriate renown levels.

Subclasses
Circle of Spores Druid - ??? - I don't believe anyone worked on the UA version of this so we have to start from scratch.
Order Domain Cleric - ??? - Same as above.

Spells
Encode Thoughts - 0% - I can't imagine it will be too hard to program this in. Just need to teach myself how to make new spells.
Chaos Bolt - 0% - Same. Other than the fact that I didn't realize this was in the book until last week!

Monsters and NPCs
Monsters - LOL - Let's catch up on the MToF ones first
NPCs - 0% Same

Miscellaneous
GGtR Source - 0% - I believe someone needs to officially add this as a source in the Community Pack. Once done, I can mark everything on this file with the source, as well as the races already implemented in other sourcebooks/files.
Magic Items - 0% - Lowest priority, IMO


I'll get my WIP file up soon. Promise!

Last edited by Fenris447; March 4th, 2019 at 05:53 AM.
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Fenris447
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Old February 25th, 2019, 06:02 PM
I've updated the main post as I have finished up the core functionality of the individual Animal Enhancements. Also, here's the file!
Attached Files
File Type: email GGTR.user (108.2 KB, 7 views)

Last edited by Fenris447; February 26th, 2019 at 05:17 AM.
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Mergon
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Old February 27th, 2019, 12:05 PM
Nicely done. Better than what little I have done to date on the Wayfinder's Guide to Eberron. I am getting there, but frustratingly slowly.

One think you may want to add is a unique Source. Keep up with the great work.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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Fenris447
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Old February 27th, 2019, 12:23 PM
Quote:
Originally Posted by Mergon View Post
One think you may want to add is a unique Source. Keep up with the great work.
Thanks for the kind words. I use your WGTE stuff in a few campaigns, so I hope you know it's appreciated!

As for the source, I guess I'm unclear on how we handle that for the Community Pack. Can I just go to the source field, add a new one, then go ahead and mark all the other things with that source? I got the impression that the process for adding a Sourcebook to the Community Pack is more complicated than that.
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Mergon
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Old February 27th, 2019, 12:25 PM
I have updated some of my WGtE stuff, but have been having issues updating it on GIT . . .

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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Fenris447
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Old February 27th, 2019, 12:33 PM
I think I found the file I was trying to remember. It's COM_Source_110 - Sourcebooks.1st. It looks pretty simple to modify; is that something I should go ahead and do to add Ravnica?
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Mergon
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Old March 1st, 2019, 12:18 PM
How goes the work?

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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Fenris447
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Old March 4th, 2019, 05:53 AM
I haven't really had a chance to do more on this. I have a lot of prep to do for my next session on Sunday (including programming in some more monsters), plus I'm also working on a mini-scale papercraft pirate ship in my spare time. Plus my wife was out of town all weekend so I was solely in charge of the puppy and the house.

I'll get back to this soon, but any community advice or assistance on the bolded items would be appreciated.
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Mergon
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Old March 4th, 2019, 06:54 AM
I know the feeling. I have my own Eberron campaign plus I play in 2 other campaigns in a week.

The Artificer tossed my an issue in HeroLab in that it seems that as a Half-caster it won't let you take cantrips without errors. For my personal use I can live with that, but its not cool for Community content . . .

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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Fenris447
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Old March 4th, 2019, 08:00 AM
EDIT: I'll reply to your Artificer post so that this thread stays on topic.
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