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Kendall-DM
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Join Date: Jan 2011
Location: Van Nuys, California
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Old January 21st, 2017, 08:59 AM
@Shadow, I think I'd rather have the new ones, so adding and removing is fine with me. Just needed to know that was the issue. Thanks man!
Kendall-DM is offline   #91
ShadowChemosh
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Old January 21st, 2017, 09:29 AM
Quote:
Originally Posted by Kendall-DM View Post
@Shadow, I think I'd rather have the new ones, so adding and removing is fine with me. Just needed to know that was the issue. Thanks man!
True. But for people opening up "old" characters they should not have to do this. In addition they may need to come to the forums to figure out the "work" around which is not good.

So I do have to fix this issue so that old characters work.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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ShadowChemosh is offline   #92
ShadowChemosh
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Old January 22nd, 2017, 05:54 PM
Can't control the sticky thread but wanted to get the 5.9 release notes out to everyone.

V5.9

Bug Fixes
  • Fixed issue where spells A-D where not displaying on the Spells tab for existing characters.
  • Fixed issue where the caster level of custom wands was not always calculating correctly. In example Cure Light Wound wands where displaying a minimum caster level of 2 instead of 1.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #93
Sendric
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Join Date: Jul 2010
Posts: 3,144

Old February 14th, 2017, 04:59 AM
Bug report. In the Background tab, when a list of deities is available, I get both the deity selection button and the freeform name box.

deity_field.png
Sendric is offline   #94
ErinRigh
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Join Date: Oct 2016
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Old February 14th, 2017, 08:57 AM
The freeform box goes away if you pick a deity
ErinRigh is offline   #95
Sendric
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Join Date: Jul 2010
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Old February 14th, 2017, 09:58 AM
Quote:
Originally Posted by ErinRigh View Post
The freeform box goes away if you pick a deity
Ah. So it does. Carry on then.
Sendric is offline   #96
Sendric
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Join Date: Jul 2010
Posts: 3,144

Old March 3rd, 2017, 03:48 AM
Core bug report: Robe of Eyes should add +10 competence bonus to Spot
Sendric is offline   #97
Sendric
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Posts: 3,144

Old March 3rd, 2017, 04:28 AM
Core bug report: Removing a class skill in a variant class from one of the groups (ie Craft, Knowledge, Perform or Profession) creates an error when the variant is selected or when changing anything with the portfolio.

For example:
<tag group="NotClassSk" tag="kKnowHist"/>


Produces the error message:
Quote:
Invalid syntax for tag template
Location: 'eval' script for Component 'BaseVary' (Eval Script '#1') near line 58
Sendric is offline   #98
Illyahr
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Join Date: Feb 2013
Posts: 357

Old March 3rd, 2017, 07:28 AM
A variant class that removes a base feat doesn't allow you to take the feat later. Noticed this when using the OA Samurai variant since it removes Armor Proficiency (Heavy).
Illyahr is offline   #99
Nokowi
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Join Date: Jan 2017
Posts: 16

Old March 4th, 2017, 09:00 AM
Monk Flurry of Blows gives an error that your weapon is the wrong size on the weapons tab.

Amulet of Might Fists bonus does not apply to flurry of blows (and should).

The functionality I would want is for the +5 to-hit bonus to apply to the flurry of blows when I have an unarmed weapon equipped.
Weapon(s) that have the property --> "usable in flurry" should similarly update the flurry to-hit value when equipped (I haven't tried this).

Thanks!

Last edited by Nokowi; March 4th, 2017 at 05:15 PM.
Nokowi is offline   #100
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