Member
Join Date: Nov 2017
Posts: 93
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I asked before, in; i think; another thread, but are there any updates on Xanathar's? No rush, everyone's not doing this for the lulz. Everyone has the kids, the job, and the normal life. So no rush.
EDIT: Well #@$%, i guess i asked in this thread. Last edited by rob; January 19th, 2018 at 01:15 PM. Reason: Expletive deleted |
#561 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Quite a bit has been done. Classes, spells, items, feats.
You can get it early here: https://github.com/Sklore/HL_DD_5e_C...ive/master.zip Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#562 |
Member
Join Date: Jun 2013
Location: Kansas City
Posts: 37
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some of us don't know how to load it....or at least i don't.......
Probably something i should look at figuring out, when i am not spending all my time entering data into Realm Works |
#563 |
Senior Member
Join Date: May 2016
Posts: 608
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Quote:
On a PC this defaults to: C:\ProgramData\Hero Lab\data\5e Then when you launch HL, the new options should show up. |
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#564 |
Senior Member
Join Date: May 2016
Posts: 608
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Although, I should note that some of the feats or classes may have bugs - feel free to comment on any you find if you take the plunge but do so over on github by opening a new ticket. All the XGTE materials are currently being tested and updated as things are found.
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#565 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Oh and FYI. ProgramData is a hidden folder. You can find this easily from within Hero Lab.
Tools > Explore Folders > Game System Data Folder Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#566 |
Junior Member
Join Date: Jun 2016
Posts: 7
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Heya, is the Black Dragon Mask from HotDQ working as expected? It's supposed to give a CHA bonus to your AC if you aren't wearing armor, but it itself is marked as armor.
So is it negating its own bonus? Thanks! |
#567 |
Senior Member
Join Date: May 2016
Posts: 608
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It is probably not working. You can grab the "Dragon Mask, Black" wondrous item from the Rise of Tiamat. That seems to work better and carries the same stats.
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#568 |
Junior Member
Join Date: Feb 2016
Posts: 15
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Got a question/possible bug report. For the Guild Merchant variant of the Guild Artisan from PHB, it says that the Guild Merchant can be "proficient with navigator's tools or an additional language" in place of the proficiency with artisan's tools. A Guild Artisan normally gets one language in addition to the artisan's tools. So, based on the variant, a Guild Merchant should have the option to either get (a) navigator's tools and one language, or (b) two languages. However, when selecting Guild Merchant, it automatically grants proficiency with navigator's tools and does not allow you to go for the other option of selecting instead a second language. Is there some way to select that option that I am not seeing (other than doing a Custom Background, which then removes the ability to select your "Guild Business" option)? If not, I think this might be a small bug that needs to be fixed.
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#569 |
Senior Member
Join Date: May 2016
Posts: 608
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It is true that the option you point out is not available. I'm not exactly sure if there is a good or easy way to fix this, but if you want to make an official request to fix this, the best place to do so is at the github.
That puts it on the bug tracker for the community to look into. |
#570 |
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