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Paragon
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Old February 24th, 2015, 07:47 PM
I've already assigned the User.LessEdu just by doing it in the normal tag area; since I had a racial ability of that name it accepted it fine.

What I don't know is a way to set a conditional bootstrap, i.e. telling the trait to bootstrap the Hindrance only if the tag is present. Since the trait is part of the racial package, I can't tell it just not to take the Less Educated trait, but I'm wondering if I can tell that to stop bootstrapping the Illiterate hindrance if the tag is not found.
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zarlor
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Old February 25th, 2015, 04:54 AM
I the the process involves removing the tag since the bootstrap needs to already be there, but with the tag as a conditional modifier that hides. Remove the tag and the bootstrapped thing that was always there shows up. At least that's how I understand the theory of it to be. So I think the process needs to be that you bootstrap whatever it is you want to conditionally bootstrap, then use a tag in the Containerreq to hide that boostrap, then when you want to that bootstrapped thing to show up you somehow remove the tag? I could be completely off base with that, though. I never fully figured out the process.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
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50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
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Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; February 25th, 2015 at 05:09 AM.
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Paragon
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Old February 25th, 2015, 06:37 AM
So how do you even do the conditional to hide the bootstrapped thing? Make a copy and make that conditional? I guess that could work. I'll try it.
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Paragon
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Old February 28th, 2015, 12:50 PM
Just for reference, in case anyone reads this who is trying to do something similar, I got at least the first part of this (the add Hindrance, then remove Hindrance once the special Edge was applied) trick to work. This is what it ended up needing.
1. Apply the tag (User.LessEdu) to the Hero when the Race was chosen, on the Race object; This was set at Initialization/8000
2. Check for the Tag when the Racial Trait (Less Educated) kicks in to do the Bootstrap for the Hindrance (Initialization/7000)
3. When the Educated Simian Edge is taken, it goes in and deletes the User.LessEdu tag off the Hero (at Initialization/7500).
I haven't checked to see if things work right with the pick-req for the skills yet, but I'm reasonably confided that if the timing doesn't bork things up it'll work. But tricky, very tricky; it took me a while to figure out the tag had to be specifically applied to the Hero, and deleted off same, and that the timing had to be as it was.
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CapedCrusader
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Old March 1st, 2015, 11:47 AM
mmmm... OK, steps 1 and 3 will get you what you need for the Skills. There will need to be code in the Educated Simian Edge so it costs the character build points, but doesn't count as an Edge as far as the number of Edges a character is allowed. (hero.child[resEdge].field[resMax].value += 1)

The problem is that you can't really do a conditional bootstrap. (Code limitation)

For Illiteracy, though, it really doesn't matter much. There's no background code for it, and the only place it's checked is in a couple of the Settings, which shouldn't apply to this. You don't really need to bootstrap the Hindrance, just make it part of the description for the Racial Trait. And the Educated Simian Edge could simply say the character is no longer Illiterate.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Paragon
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Old March 1st, 2015, 06:05 PM
Quote:
Originally Posted by CapedCrusader View Post
mmmm... OK, steps 1 and 3 will get you what you need for the Skills. There will need to be code in the Educated Simian Edge so it costs the character build points, but doesn't count as an Edge as far as the number of Edges a character is allowed. (hero.child[resEdge].field[resMax].value += 1)
Yeah, I forgot about that part. Will that create any problems if you buy it once already in play? (Since it can be done either way).

Quote:
The problem is that you can't really do a conditional bootstrap. (Code limitation)
Err? Sure you can, CC. Mathias has a discussion of it here:

http://forums.wolflair.com/showthread.php?t=47611

Quote:
For Illiteracy, though, it really doesn't matter much. There's no background code for it, and the only place it's checked is in a couple of the Settings, which shouldn't apply to this. You don't really need to bootstrap the Hindrance, just make it part of the description for the Racial Trait. And the Educated Simian Edge could simply say the character is no longer Illiterate.
I thought about doing that, but I was being fussy.

But as I said, other than forgetting about the Edge maximum offset, it seems to work.
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Paragon
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Old March 8th, 2015, 06:30 PM
Okay, back again; I just realize pick-reqs look for things, not tags; so how do I code the skills I need to be blocked if the Tag is present?

Last edited by Paragon; March 8th, 2015 at 06:32 PM.
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Paragon
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Old March 9th, 2015, 11:26 AM
Just realized there's simpler way to do this; just have it bootstrap a custom version of the Hindrance instead of the normal one, then have the skills use that Hindrance be used for the Pick-Req.
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