Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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I think I've noticed a change in the last update in how the Quick Entry (ctrl+Q) dialog behaves.
Previously, if I were entering topics this way, the "Container" section would allow me to assign the new topic to some logical choices of container - No Container, Current, and Last. Now, unless I click a specific topic and choose to create a Contained Topic, those options are greyed out. Hovering the mouse gets the following tooltip: Quote:
Any thoughts on how I can streamline this? |
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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We fixed some issues within the UI where we allowed things we shouldn't, so it's possible we went too far. But we need to know exactly what you're doing to determine how to reproduce this. My quick tests all worked, so you're doing something specific that I'm not in my tests.
Please give us a step-by-step rundown of your workflow here, including full context on where you're at and what you're doing leading up to this problem. For example, what are you editing within the content pane and what's showing within the navigation pane? Please include as much detail as possible so we can reproduce this. Last edited by rob; March 29th, 2015 at 01:14 PM. |
#2 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Sure thing.
I'm dealing with two custom created topics - the "Map Hex" topic category which details the contents of individual hexes in my overland map, and the "Map Hex List" topic category which I created to help sort and organize all the Map Hex topics I was creating (along the lines of the Cast List for NPCs). I have Map Hex List topics for each column of hexes on the map. Ideally I'd like to be able to Quick Create topics for all the hexes in a column and make sure they're contained in the correct list. If I go to the navigation pane and right click on the Hex List topic and "Create a Contained Topic" from the context menu, it works fine (see ScreenShot-01). As soon as I submit that topic and I try to use ctrl+Q to make another Map Hex topic, I get the quick create dialog with the Map Hex topic type, but the Container selections are greyed out with the tooltip message I submitted before (see ScreenShot-02). The only difference between the two entries is one was done through the right click menus on the navigation pane and one was done with the hotkey. Obviously the menu is a little bit different because it defines an explicit link to the topic chosen as container, but I feel like I should be able to define a containing topic whenever I use ctrl+Q. Please let me know if you need any further clarification. As a side note, I am constantly impressed with Lone Wolf's responsiveness to customer issues. I don't know any other company where the CEO would respond to a customer service question on a Sunday. Thanks for all the hard work and for the really killer products; Realm Works and Hero Lab both are a joy to use. |
#3 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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I recreated it in most of my Realms. It seems to go away if I switch to a different View and remains so after exiting and reloading the Realm. Perhaps it only happens if you have never changed Views since the conversion to Custom Views?
(Looks at JustinThomason's pictures.) Hmm, perhaps not. However, I just tried switching to the Mechanics Reference in one of my test realms where it's now working in World Topics and there it's also disabled, even after switching to Articles. Good luck tracking this one down! Last edited by Parody; March 29th, 2015 at 08:05 PM. |
#4 |
Ex-Staff
Lone Wolf Staff
Join Date: Feb 2012
Posts: 12
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JustinThomason,
We are still having difficulty reproducing your issue. Would you be willing to send us a video of you reproducing the problem? Perhaps there is a step that we are missing. |
#5 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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FWIW, the steps I'm using to recreate are very simple:
Open my Realm "Test". Press Ctrl-Q. "Test" is a Realm with the tutorial items. World Almanac is the selected View, the selected item is "Midsummer Festival Season" (which already has contained items), and the selected Category in the Quick Create dialog is Individual. Before posting this (and messing up its state any further) I made a copy of my Master Database folder in case it would help. Addendum: I wasn't able to reproduce it simply on another machine. I haven't used that computer for a while, though. I'll play with it some more once everything stops updating. Last edited by Parody; March 30th, 2015 at 05:42 PM. |
#6 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Totally willing to send a video. Any suggestions on application to do so? I am running Mac OSX with the windows 10 tech preview in Parallels.
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#7 |
Member
Join Date: Aug 2013
Posts: 39
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I hit this issue once right after updating and figured I did something wrong. I ended up just canceling it and trying again a little while later and it worked. I don't think I can reproduce it since I've used quick create quite a few times since then. Unfortunately that probably won't help you fix it but I will pay closer attention in case it happens again.
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#8 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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So I found out that QuickTime Player will do screen recordings - cool.
I ran through the process again and recorded it - I put the file on Dropbox here: https://www.dropbox.com/s/mmjks51qn0...or_01.mov?dl=0 It will be available at this location for a couple of weeks. I did try doing the same process using a Cast List and an Individual thinking that it might have been because both of these categories are custom. It exhibited the same behavior. However, when I switched to another realm, the quick create worked the way I expected. Looks like it has something to do with the realm, and not my install. I have a game session tonight, so I won't want to do anything drastic until after that, but let me know what you think my next step should be. |
#9 |
Ex-Staff
Lone Wolf Staff
Join Date: Feb 2012
Posts: 12
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Quote:
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#10 |
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