Member
Join Date: Jul 2010
Posts: 53
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according to the 8th Edition rulebook war beasts and monsterous cavalry have the "swiftstride" ability, so chaos hounds and the Juggernaught of Khorne should have this ability in their stat line, am I correct?
also just a quick question regarding the chaos armour and enchanted item abilities..I have a chaos lord with the "armor of morrslieb" it has a 4+ ward save against non magical attacks, and the "collar of khorne" which is magic resistance 2 and a 6+ ward save, rulebook says if you have multiple ward saves use the best one..so with this combination I have a 4+ ward save against normal attacks and a 2+ ward save against magical attacks(rulebook says apply the magic resistance # (2) to the best ward save (4+) to give you the magic ward save (2+)) am I correct? Thanks for your help |
#281 |
Junior Member
Join Date: Apr 2008
Posts: 19
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i dont think so Richard... if its being attacked with something magical it negates the morsliebb ward and thus u just get a 5+ ward for magic res, then + 1 for the collar for a total of 4+ against magical attacks
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#282 |
Junior Member
Join Date: Apr 2008
Posts: 19
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A little buggeroo here silks mate!
according to the wood elf faq "Q. May a character from the Eternal Kindred take additional armour or weapons and still benefit from the Eternal Guard fighting style? (p68)" A. Yes. this means that now characters can take eternal kindred and benefit from light armor hand weapon shield thus letting them have better saves (yay) Something else that isnt working is that forest spirits taking multiple spites create a validation error, this is not the case tho thanks again for your great work! Last edited by geovaz; August 15th, 2010 at 01:39 AM. Reason: new error noticed |
#283 |
Junior Member
Join Date: Feb 2010
Posts: 10
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Agree with the above - My Branchie has two sprites and the validator is telling me she has too many.
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#284 |
Member
Join Date: Jul 2010
Posts: 53
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Quote:
thanks..once I got to thinking about it I came up with the same conclusion, but the collar of Khorne is (2) magic resistance so shouldn't it be a 3+ against magic attacks, GW rules can be confusing and contradictory at times Thanks again |
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#285 |
Junior Member
Join Date: May 2010
Posts: 4
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If 6+ is the best ward save against magic attacks, then you have to take it. Magic resistance then improves this ward save for +1 per resistence level. So with 6+ ward and MR 2 you have 4+
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#286 |
Junior Member
Join Date: Aug 2010
Posts: 1
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The Chaos Dragon adds the points both to the Lord & Hero parts... when it should only add it to the Lord, please repair this and thank you
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#287 |
Member
Join Date: Mar 2008
Posts: 94
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Charmed Shield genericstuff.dat
Its not giving the +1 Armor Save. |
#288 |
Junior Member
Join Date: Aug 2010
Posts: 6
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For Skaven (at least)
- Armor of Silvered Steel provides a 1+ save, rather than the 2+ (not improvable). - In units of Rat Ogres, Packmasters are incorrectly capped at (# Rat Ogres / 2). Per the Skaven FAQ, this should be ((# Rat Ogres /2) + 1). ("Q. Can I take a unit consisting of 2 Rat Ogres and 2 Packmasters when I pick an army? (p104) A. Yes.") |
#289 |
Junior Member
Join Date: Jul 2010
Posts: 1
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Don't know if this has been brought up, but...
One unit of Empire Flagellants might be taken as Core is there is a Warrior priest or Lector in the army. This didn't work out in AB last I checked. |
#290 |
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