Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Okay, so i'm working on some powers and technology for a DBZ game. my first idea was to make some of the tech that goes with Akira Toreyamas' world. one is the Saiyen Scouter. it is going to be a 2EP device that grants one power...Senses: Detect Ki and Radius. so 2PP normally. i figured out how to add the power but how do i add the power options?
this is for the hero lab editor by the way! Any help would be awesome. |
#1 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Anyone?
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#2 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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I have to admit, it's so easy to just tell my players to add "Device as Equipment" for things like this (which I did for my anime-themed Demon Seeds campaign) that I've never tried adding M&M stuff in the Editor.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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As per what I posted on the Ronin Army forum, you don't really create Devices or Equipment in the system, but rather, the method seems to be creating the device's power as a Power and then putting that power in a Device or Equipment (it really kind of makes sense, although I do find it about annoying that you wind up with "Powers" like "Cyberlegs (Strike 1)" clogging up the list). I've attached a same User file reverse-engineered from Gadget Guides powers that involve adding Senses powers.
Last edited by Duggan; November 30th, 2015 at 06:53 PM. |
#4 |
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