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Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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A new version of the Mutants & Masterminds Third Edition dataset is now available from the automatic update mechanism within Hero Lab.
This version adds content from the Gadget Guides sourcebook. This adds hundreds of new devices, plus updated mecha rules, and new features for headquarters and vehicles. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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Here's the complete change list for this update:
New Releases!
Enhancements & Changes
Bug Fixes
Data File Authoring
Last edited by Hollis; August 8th, 2014 at 08:15 PM. |
#2 |
Senior Member
Join Date: Oct 2011
Posts: 865
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is there data file changes? looks like that post was incomplete?
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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Updated for clarity.
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#4 |
Member
Join Date: Sep 2013
Posts: 42
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Great, the Gadget Guide is pretty cool.
From what I can see: 1) it seems that the transposition of the pilot's skills to the mecha is wrong. 2) You can not select the mecha's weapons (or vehicle) with the pilots's Close Combat/Ranged Combat Skills 3) the Summonable Features add a +1/+2 to the equipment cost, in addition to double the cost of the equipment advantage Last edited by Screetch1979; August 9th, 2014 at 12:48 AM. |
#5 |
Junior Member
Join Date: Dec 2012
Posts: 11
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I noticed that the power of morph on the Mecha power list doesn't have Metamorph to make transformable mecha? Anyone know how to fix it? Also, mecha have a features list like vehicles. Will this be added in a later update or should I just use the Features power?
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#6 |
Junior Member
Join Date: Sep 2007
Posts: 12
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The Growth power is broken now. It adds +1 STR for levels 1-3 of Growth, then at 4 resets the Growth modifier to 0, and so on (so +1 STR at 5,9,etc)
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#7 |
Junior Member
Join Date: Dec 2012
Posts: 11
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I got a message saying that growth would be fixed on the next update. I hope they also fix the Morph power for the Mecha.
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#8 |
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