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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old February 21st, 2013, 02:13 PM
Basically it's just a magic item (that I'm trying to do without using Fantasy Companion) that simply increases your Str by 1 die or +2 if your Str is already d12 (and ignores your normal d12 Max Str.) I set a character to a starting d12 Strength and using your code and got no bonuses on it at all. But in any case I would need that +2 to work no matter when your Strength was advanced to d12. For now I think I'll stick with the original code even if it only advances to d12+1 because at least you also can see where that bonus is coming from using #traitadjust if you mouse over your Strength in Hero Lab. This seemed like it would be a fairly easy one since it should just mirror what Augmented Attribute is doing.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old February 21st, 2013, 03:51 PM
Quote:
Originally Posted by jbearwillis View Post
That's weird - I made an edge and set the eval script to Traits 5000 and it works for me, of coarse it only works if I already have a d12 in the stat. if not it only goes to d12.
Oh, I see. Your second line is adding it as a roll bonus, not a die adjust bonus. And you're running it at Traits where it wouldn't work when I had it set to Pre-Traits/5000. It does work a little wonky that way, so I think I will stick to how I've got it for the moment, which should work from what little I know of this stuff but I could be way off base on how it works.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #12 Reply With Quote
CapedCrusader
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Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,556

Old February 21st, 2013, 10:57 PM
#traitadjust accesses the trtBonus field of the Attribute, and that value falls under the character's maximum limit. You're actually adjusting the Trait.

#traitroll accesses the trtRoll field of the Attribute, and this value is not covered by the limit. It's modifiers added to the Trait, not actually changing the Trait.
CapedCrusader is online now   #13 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old February 22nd, 2013, 03:20 AM
Right, so I could use Roll to get around the limit, but I'd actually prefer raising the limit and using Adjust, which is what the trtMaximum line above should be doing (and the way Augmented Attribute does it) but it doesn't seem to be working here for some reason I seem incapable of figuring out. Perhaps stranger is that it's treating the max as if it were set to 7 (d12+1) which is presumably above the max of 6 (d12) but doesn't want to seem to allow it higher than than (such as the 8 I have set, or even 9 or 10 if I set it higher than 8). Maybe something else is just overriding it?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #14 Reply With Quote
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