Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 26th, 2017, 08:58 PM
Quote:
Originally Posted by lordarcheron View Post
It works now if I add following lines in COM_3PPPack_PathOfWar - Classes.user
Only setting the tags onto the mHelpPW3 will have any affect any more.

Note setup for class maneuvers has a full editor tab. If you open the file in the editor and go to the "zCommunity->PoW Class Setup" you can easily add the any additional disciplines.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1441 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 26th, 2017, 09:03 PM
Quote:
Originally Posted by Zaknaefin View Post
Yes, Feral Mutagen. Now when the Feral Mutagen is activated no Claws (x2) pop up.
I am pretty sure any standard Mutagen's is LW stuff not mine. I can not find any adjustment listed for Feral Mutagen but I do find the LW items under the magic tab.

You sure this is a community thing?

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1442 Reply With Quote
lordarcheron
Member
 
Join Date: Feb 2016
Location: Germany
Posts: 30

Old November 26th, 2017, 10:47 PM
Quote:
Originally Posted by ShadowChemosh View Post
Only setting the tags onto the mHelpPW3 will have any affect any more.

Note setup for class maneuvers has a full editor tab. If you open the file in the editor and go to the "zCommunity->PoW Class Setup" you can easily add the any additional disciplines.
Thanks, that would haven been too easy.

Can I add/create also new disciplines? (Don't have access to HL now)
lordarcheron is offline   #1443 Reply With Quote
Defixus
Junior Member
 
Join Date: Nov 2017
Posts: 1

Old November 27th, 2017, 06:09 AM
It says that the Dread should get an Insight bonus to the Intimidate skill equal to 1/2 the Dread's level (rounded down) with a minimum of 1. When creating a Dread character, it is giving an Insight bonus equal to the Dread's full level.
Defixus is offline   #1444 Reply With Quote
Phredd
Junior Member
 
Join Date: Mar 2015
Posts: 7

Old November 27th, 2017, 07:44 AM
I'm still getting PFS validation errors on DR.

Specifically, DR for Magic, Slashing, or Bludgeoning; Bludgeoning or Slashing; Evil or Chaotic; Evil or Lawful; Gold; Good or Chaotic; Lawful or Magic; Cold Iron or Magic; Glass or Obsidian.

Also, validation errors on Damage Resistance, Diving Power (0), and Power Resistance (0).

I do have the 1.14 version released on the 24th.
Phredd is offline   #1445 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 27th, 2017, 10:46 AM
Quote:
Originally Posted by lordarcheron View Post
Thanks, that would haven been too easy.

Can I add/create also new disciplines? (Don't have access to HL now)
Yep. The editor tab is "zCommunity->PoW Discipline". I did my best to add help to these sections so please use the "?" to get help for each tag/field in the editor.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1446 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 27th, 2017, 06:43 PM
Quote:
Originally Posted by Defixus View Post
It says that the Dread should get an Insight bonus to the Intimidate skill equal to 1/2 the Dread's level (rounded down) with a minimum of 1. When creating a Dread character, it is giving an Insight bonus equal to the Dread's full level.
Thanks for the bug report....

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1447 Reply With Quote
Zaknaefin
Member
 
Join Date: Oct 2016
Location: New York
Posts: 79

Old November 27th, 2017, 07:05 PM
Quote:
Originally Posted by ShadowChemosh View Post
I am pretty sure any standard Mutagen's is LW stuff not mine. I can not find any adjustment listed for Feral Mutagen but I do find the LW items under the magic tab.

You sure this is a community thing?
After I untangled everything, this is now ok. Sorry for the false positive.

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
Zaknaefin is offline   #1448 Reply With Quote
Zaknaefin
Member
 
Join Date: Oct 2016
Location: New York
Posts: 79

Old December 7th, 2017, 12:44 AM
Could we get the following Custom Adjustments:

1. A "Trait, Pre-Req Valid" adjustment to ignore pre-reqs for traits. In this specific case, the example is all of the "of the Society" Pathfinder Society traits, but there are more.

2. A "Custom Monk Vow" adjustment listed for Monk Vows.

Also, is it possible to update the Soulknife's Mindblade to not throw an error when it is assigned a special material that is metal? There are several ways for a Mindblade to be counted as a metal, from the Weapon Blanches to the Primarch's Adamantine ability.

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
Zaknaefin is offline   #1449 Reply With Quote
Ualaa
Senior Member
 
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813

Old December 7th, 2017, 04:47 AM
There is an adjustment you can add, if you search for discipline you get the two that are most relevant.

Add martial discipline to class.
Remove martial discipline from class.

In the PoW: Expanded book, several classes get their choice of one of two disciplines.
Aside from a drop down box, to choose which one you'd like access to...
Just adding one, and not the other, via the adjustment, seems to work well.

If you wanted to do your own thing, you could be a Warder that loses access to two disciplines but gains access to two more, due to their unique training.
Those adjustments allow that, easily.
Ualaa is offline   #1450 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:08 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.