Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Howdy!
I am attempting to implement the CODA game rules from Decipher's Star Trek and Lord of the Rings games. I've made a little progress, but have a couple of questions on how to proceed.. I'm starting with the Star Trek rules, and these questions have come up: 1) How do I make an attribute (Psionics) hidden unless the character has an ability that allows it (Psionic Talent which allows the Attribute and starts at a score of 4 )? 2) How do I add fields to skills? I need to add a field that indicates whether a skill is useable untrained or Trained only, as well as one for making a skill fit one of four categories (Academic, Physical, Social or Psionic) 3) How do I hide Psionic skills unless the Psionic Attribute is visible? 4) In the CODA system, a skill can be: a) The skill itself where the ranks are applied only for that skill. i.e. Empathy 3 b) A Specialty of a base skill and a character can have several specialties for a skill. i.e. System Operation (Helm)(Sensors) 4 c) One of a Group of skills, each individual and separate (But subskills of the same base). i.e. Science (Chemistry 4, Physics 2) 5) How do I calculate and display a modifier score for an attribute? i.e. Score of 1 is a -3 modfier, 4 is a 0 modifier or 10 is a +2 modifier a) I'm thinking a script that pulls the final value of the attribute and assigns the modifier based on that score..? I'm trying to get the basic information down for now... more in-depth creation questions wll be coming I'm sure. Thanks! Thomas |
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