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PhilAdams
Junior Member
 
Join Date: Apr 2007
Posts: 23

Old May 23rd, 2014, 06:09 PM
I could be misreading the intent of the rule, or this could be a bug in the SR5 software. I'd appreciate any help.

Character X takes the Uneducated Negative Quality. All Technical skills now cost double when buying with skill points at creation.

The Uneducated description reads:

Characters with the Uneducated quality are considered
“unaware” in Technical, Academic Knowledge, and
Professional Knowledge skills _they do not possess_
(see Skill Ratings, p. 129), and they may not default
on skill tests for those skills.

And

Additionally, _the Karma cost_ for learning new skills or
improving existing ones in these categories is twice
the normal rating (including at character creation),


The key above is "do not possess" and the Karma cost for learning new skills or improving existing ones. When combined with the description for buying skills:


The first number in the skills column is _the number of
skill points a character has to spend on individual skills_.
These skill points are generally used to purchase Active
skills, though they can be used for Knowledge and Language
skills too (see below). If you don’t get exactly the
skill ratings you want in this step, remember that skills
may also be raised with Karma at the end of character
creation. In this step, it only takes one skill priority point
to either acquire a new skill or raise a skill rating by 1.


The way I read it, there's a clear distinction between skill points for character building and Karma at the end of character creation to improve character skills. If I'm reading it right, this is a bug, and I'll submit a bug report.

Any help on this from system experts would be appreciated!
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Guiche007
Member
 
Join Date: May 2014
Location: Quebec, Canada
Posts: 37

Old May 25th, 2014, 06:29 AM
Hi,

There's a bug in the augmentation disponibility calculation with the rating when you are creating your caractere. When you are selecting the rating of the augmentation the validation for the disponibility is bugged. If you switch from standard to alpha and increasing and decreasing the calculation goes wrong but if you add it and look with the info it ok.

Please patch this bug please.
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Tekwych
Senior Member
 
Join Date: Aug 2013
Location: New Mexico
Posts: 185

Old May 25th, 2014, 08:15 AM
Using the bug reporter is the best, fastest way to get this in front of Mathis.
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