Member
Join Date: Feb 2013
Posts: 76
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So here is my quandary: I want to give a rouge arcane trickster the arcana skill as a class skill.
I thought to tackle this just like I tackled the replacing languages: Using personal adjustments, remove one, add one. My issue is that I can't figure out how the "Personal Adjustment" "Proficiency" work when the adjustment is a negative number. - Create a new character. - Select race, any race. Human for my example. - select class, any class. Rogue for my example - select a background, any background. Acolyte for my example. - Give the rogue the first three skill proficiencies on the list. Shows one left. - Add a "Personal Adjustment" of "Proficiency". Set to -1. - Proficiency tab now appears. Reports: Too many skill proficiencies (one over)! From here, I can't seem to figure out the right combination to either reduce the rogue proficiencies or replace one of the list with arcana. NOTE: Just to avoid options that will not resolve the specifics of my actual use case, here are more details. The player this will be used for already has a custom background with 2 skills not available to a starting rogue, so the resolution here must replace one of the rogue skills, not a manipulation of racial or background skills to allow for a proficiency in the arcana skill. Thoughts? RW Projects: Shadowrun, Earthdawn, 3x D&D5 Games: D&D5, SR5, Baker Street, Numenera, Alternity, Dresden Files, Earthdawn |
#1 |
Member
Join Date: Oct 2016
Posts: 39
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you can just use the Proficient skill adjustment and select Arcana from the drop down, but that just adds the skill without taking one away
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#2 |
Member
Join Date: Feb 2013
Posts: 76
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Quote:
- Allow arcana to be selected as a class skill OR - Add an arcana proficiency and reduce the class proficiency number by one. RW Projects: Shadowrun, Earthdawn, 3x D&D5 Games: D&D5, SR5, Baker Street, Numenera, Alternity, Dresden Files, Earthdawn |
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#3 |
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