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ArgoForg
Junior Member
 
Join Date: Aug 2007
Posts: 22

Old August 18th, 2007, 01:51 PM
Wanted to tell you guys that HL definitely made an impact on me in just the few minutes I saw it in use at Gen Con, and I immediately picked it up after seeing that and hearing about its planned M&M expansion. It looks like a great product, and I'm already happy with mine and even more thrilled to have gotten a look-see at what it will become!

I'm actually curious as to how soon multiple character loads, the dashboard/sidebar and combat/initiative functionality will be available the way they were displayed in demo at Gen Con? Thanks!

Above and beyond that, thanks for taking time out to show me what HL was capable of, and answering my questions at the Con.
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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old August 18th, 2007, 07:41 PM
> Wanted to tell you guys that HL definitely made an impact on me in just
> the few minutes I saw it in use at Gen Con, and I immediately picked it up
> after seeing that and hearing about its planned M&M expansion. It looks
> like a great product, and I'm already happy with mine and even more
> thrilled to have gotten a look-see at what it will become!
>
> I'm actually curious as to how soon multiple character loads, the
> dashboard/sidebar and combat/initiative functionality will be available
> the way they were displayed in demo at Gen Con.
>
> Above and beyond that, thanks for taking time out to show me what HL was
> capable of, and answering my questions at the Con.

Thanks for the kind words about the product! And thanks for taking out the
time to check out HL!

GenCon has been a whirlwind here. But it's been incredibly productive,
both in terms of exposing lots of gamers to our products and in terms of
further developing relationships with other publishers.

The campaign components we're demoing (is that a word?) here are in their
infancy. There is a lot of work still remaining to really get them working
the way we want them to work, plus there are a number of things we have
only mapped out at this point (i.e. we still need to write the code for
those items). All we're committing to at this point is "later this year" -
so that's roughly a four-month window.

We have a lot on our plate and want to make sure that the campaign stuff
is robust and solid when it's released. :-) We'll provide more details as
development on it continues. We'll also do our best to provide some
previews as we near official release.
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