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dufton
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Join Date: Feb 2011
Posts: 2

Old February 12th, 2011, 01:24 PM
Hi there just updated and found the Staff of Fire and Staff of Evocation are calculating charges differently as well as use of charges is inaccurate. Anybody have an idea?

thanks.
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Mathias
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Join Date: May 2005
Posts: 13,217

Old February 18th, 2011, 01:24 PM
Quote:
Originally Posted by dufton View Post
Hi there just updated and found the Staff of Fire and Staff of Evocation are calculating charges differently as well as use of charges is inaccurate. Anybody have an idea?
The Staff of Fire was still using the 3.5 charge costs, and that'll be fixed in the next update, but could you please be more specific about what's wrong with the Staff of Evocation? I don't see anything wrong there.
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areteas
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Join Date: Jul 2010
Posts: 75

Old February 12th, 2011, 11:52 PM
Chevalier PrC (from the Second Darkness AP data package) has another bug I discovered when my current char hit his 3d level in the class.
Quote:
Originally Posted by Second Void (source)
Smite Evil (Su): Once per day, a chevalier can smite evil as if he were a paladin of his character level.
Final emphasis mine.
The Chevalier class seems to be bootstrapping the Smite Evil ability of the Paladin class directly, and as a result incorrectly calculating the smite using the character's class level in Chevalier rather than his overall character level.
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Mathias
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Old February 18th, 2011, 01:34 PM
Quote:
Originally Posted by areteas View Post
Chevalier PrC (from the Second Darkness AP data package) has another bug I discovered when my current char hit his 3d level in the class.

Final emphasis mine.
The Chevalier class seems to be bootstrapping the Smite Evil ability of the Paladin class directly, and as a result incorrectly calculating the smite using the character's class level in Chevalier rather than his overall character level.
That strikes me as a typo - "Character level" instead of "Chevalier level" It's the sort of thing a spellchecking program could easily create.
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areteas
Member
 
Join Date: Jul 2010
Posts: 75

Old February 20th, 2011, 12:32 PM
Quote:
Originally Posted by Mathias View Post
Quote:
Originally Posted by Areteas View Post
Chevalier PrC (from the Second Darkness AP data package) has another bug I discovered when my current char hit his 3d level in the class.

Final emphasis mine.
The Chevalier class seems to be bootstrapping the Smite Evil ability of the Paladin class directly, and as a result incorrectly calculating the smite using the character's class level in Chevalier rather than his overall character level.
That strikes me as a typo - "Character level" instead of "Chevalier level" It's the sort of thing a spellchecking program could easily create.
Hmm... I assumed it was intentional, as the prestige class is only 3 levels long, but I'll try to get a clarification on the Paizo forums.
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risner
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Volunteer Data File Contributor
 
Join Date: Jun 2010
Posts: 623

Old February 20th, 2011, 01:04 PM
Mathis, can you change code in the Pathcore.pkg file for me?

There is code like this:
~ Set up our candidate expression
if (tagis[Adjustment.Attribute] <> 0) then
field[pCandExpr].text = "component.BaseAttr"
elseif (tagis[Adjustment.Skill] <> 0) then
field[pCandExpr].text = "component.BaseSkill"
...
else
field[pCandExpr].text = "FALSE"
endif

To add an if into the if/elseif/endif:

elseif (tagis[Adjustment.Custom] <> 0) then
~ Leave the candidate express alone, assigned by the user via a field setting.
else
field[pCandExpr].text = "FALSE"
endif

This way I can program new cases you don't have in the if/then to be used. This would be useful to me in both Pathfinder and D20.
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Mathias
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Join Date: May 2005
Posts: 13,217

Old February 22nd, 2011, 09:19 AM
Quote:
Originally Posted by risner View Post
Mathis, can you change code in the Pathcore.pkg file for me?

There is code like this:
~ Set up our candidate expression
if (tagis[Adjustment.Attribute] <> 0) then
field[pCandExpr].text = "component.BaseAttr"
elseif (tagis[Adjustment.Skill] <> 0) then
field[pCandExpr].text = "component.BaseSkill"
...
else
field[pCandExpr].text = "FALSE"
endif

To add an if into the if/elseif/endif:

elseif (tagis[Adjustment.Custom] <> 0) then
~ Leave the candidate express alone, assigned by the user via a field setting.
else
field[pCandExpr].text = "FALSE"
endif

This way I can program new cases you don't have in the if/then to be used. This would be useful to me in both Pathfinder and D20.
Can't you get around this by fooling with the timing?
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Exitilus
Member
 
Join Date: Aug 2010
Posts: 90

Old February 17th, 2011, 06:14 PM
Beastiary

Half-Fiend Template is missing the +4 to Three Abilities option and +2 to the other three. Right now it's only doing the +2

Copy/Paste from Beastiar

Abilities: A half-fiend gains a +4 bonus on three ability
scores of its choice and a +2 bonus on the other three.
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EvilJonUK
Junior Member
 
Join Date: Nov 2010
Posts: 5

Old February 17th, 2011, 11:48 PM
The Diabolist Prestige class (Book of the Damned 1:Princes of Darkness)

Has a requirement of Knowledge (planes) 3

While the skill in the system is Know:The Planes so doesn't seem to register as having met the pre-req.

Also in the diabolist prestige class for the imp companion to determine its abilities it says.

"Class Level
This is the diabolist's class level plus her highest caster level. This does not stack with class levels that grant an animal companion."

So if you are wizard 10 diabolist 1 it should be a level 11 pet, while if you are a wizard 5/cleric 3/diabolist 1 it should be level 6.

While at the moment it's just based purely on your diabolist level.
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risner
Senior Member
Volunteer Data File Contributor
 
Join Date: Jun 2010
Posts: 623

Old February 18th, 2011, 09:35 AM
Pale Green Ioun (Cracked Attack) from Seeker of Secrets also adds to attacks per PHB p199
Quote:
"Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. "
Here is the code fix I use on my item:
Code:
~ Are we equipped?
  if (field[gIsEquip].value <> 0) then
    #competencebonus[hero.child[Attack], 1]
    hero.child[Maneuver].field[tCMB].value += 1
    endif
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