Junior Member
Join Date: Jul 2010
Posts: 7
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First off, thank you so much for your hard work on this!! It's really appreciated!!
Ok, now for the bugs: 1.) Skeletons choice of Magical Banners is not complete. At this point, they can't even take a regular 35pt Warbanner. 2.) When a Vampire takes "Forbidden Lore", in addition to Invocation of Nehek, the Vampire can know all the spells of any given Lore. However, when you choose a different Lore other than the Vampire one, and then choose Invocation of Nehek, a red flag goes up saying "You may only choose spells from one Lore at a time." That's all I have for now. I'm sure others will contribute to this thread. |
#1 |
Junior Member
Join Date: Jul 2010
Posts: 7
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Nevermind about the banners for the skeletons. I just realized they increased the point cost for the Warbanner. I guess they don't have as much of a selection as they used too. Sorry for not checking on this before posting.
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#2 |
Junior Member
Join Date: Jul 2010
Posts: 7
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Hey,
In addition to the things you already have listed as known bugs yet to be addressed (like the Dread Knight taking other mounts and Monstrous mounts +1 armour save) I just have 1 so far; Wight King - His heavy armour is not giving him a 5+. Which then flows on as you add armour, mount, barding. Note: you have deselect his shield to see this bug. When you just pick him from the list he comes with a 5+ but it should be 4+ as his shield is already selected. RE: The War Banner question above, Skeleton units can take this at 25 points as per the reference on page 500 that says you use the points from the army book with the rule from the rule book. This apparently reflect armies greater or lesser access to some generic items. Thanks for doing all the work, really appreciate it. |
#3 |
Senior Member
Join Date: Jun 2010
Posts: 133
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Bug:
Vampiric Power - Avatar of Death (Shield): Gives the vampire heavy armor and a shield. The 6+ ward save for the shield isn't appearing thouh the armor value is correct Omission: Corpse Cart: It has regeneration but this isn't shown on army builder. Source: Vamprie Counts Army Book, page 93. Last edited by gkgnight; August 20th, 2010 at 09:12 PM. |
#4 |
Junior Member
Join Date: Jul 2010
Posts: 7
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After 1.4 patch Skeletons are still unable to take the Warbanner at 25pts as Mandril stated above. Just FYI.
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#5 |
Junior Member
Join Date: Jul 2010
Posts: 7
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Quote:
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#6 |
Member
Join Date: Nov 2007
Posts: 35
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Quote:
I'm fairly certain Ultraprime is working on ther problem with the updates. Belgarath97 Come play in my club The League of Extraordinary Gamers. Last edited by belgarath97; September 29th, 2010 at 08:21 PM. |
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#7 |
Senior Member
Join Date: Jun 2010
Posts: 133
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VC Omission:
In the Option Footnotes -> Unholy Lodestone (an upgrade option for the corpse-cart) It states... "Units targeted with Invocation of Nehek within 6" regain an additional wound." Please note that this does not work on any unit with the Vampire special rule. Would it be possible to add that exception in the footnote? Source: VC Armybook Page 43, under the heading "Unholy Lodestone" |
#8 |
Member
Join Date: Nov 2007
Posts: 35
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Quote:
Belgarath97 Come play in my club The League of Extraordinary Gamers. |
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#9 |
Senior Member
Join Date: Jun 2010
Posts: 133
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VC Bug:
Black Knights, still show the 6+ parry-ward save. If i remmber correctly this issue was thought to have been fixed by an earlier patch for mounted units. |
#10 |
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