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robin at computingdreams.
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Old November 11th, 2002, 02:47 PM
I have a more generic question for everyone. Several of the card sets I
collect come in 1st Edition and Unlimited formats. It would seem that
this sort of thing is best handled through 'artwork' but I can't come up
with a method I like. Also, one card game in particular (Yu-Gi-Oh),
produced two different english versions of their cards, one for the US,
another for Asia. Is it possible to add a new language code for this
sort of thing or would we have to handle it like with the releases above?

Your thoughts are most welcome!

Robin


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Colen
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Old November 11th, 2002, 03:04 PM
At 03:47 PM 11/11/2002 -0800, you wrote:
>I have a more generic question for everyone. Several of the card sets I
>collect come in 1st Edition and Unlimited formats. It would seem that
>this sort of thing is best handled through 'artwork' but I can't come up
>with a method I like.

Let's say you have a set of cards, which has foils in it. There are also
'first edition' cards which also have foils, just to make things difficult.

You need to define four styles - Normal ("normal"), Foil ("foil"), First
Edition ("first") and First Edition Foil ("firstfoil"). Give every card
available in 1st edition format one piece of artwork, with the styles
'normal+foil+first+firstfoil'. Then you'll get four rows in the inventory
screen when you select that card:

Normal
Foil
First Edition
First Edition Foil

If those cards were also available in another language (but only the normal
and foil versions - not the first edition ones) you could create a second
piece of artwork with the styles 'normal+foil', and the language set to the
new language.

>Also, one card game in particular (Yu-Gi-Oh),
>produced two different english versions of their cards, one for the US,
>another for Asia. Is it possible to add a new language code for this
>sort of thing or would we have to handle it like with the releases above?

I think the best way would be as with styles, above. Were the cards exactly
the same, or different at all (different stats, descriptions, etc.)?


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Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
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robin at computingdreams.
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Old November 11th, 2002, 03:13 PM
Colen McAlister wrote:
>
> Let's say you have a set of cards, which has foils in it. There are also
> 'first edition' cards which also have foils, just to make things difficult.
>
> You need to define four styles - Normal ("normal"), Foil ("foil"), First
> Edition ("first") and First Edition Foil ("firstfoil"). Give every card
> available in 1st edition format one piece of artwork, with the styles
> 'normal+foil+first+firstfoil'. Then you'll get four rows in the inventory
> screen when you select that card:
>
> Normal
> Foil
> First Edition
> First Edition Foil

I started to go this way, and for the most part it works, it just seemed
cumbersome when considering all the possibilities if say there are 3
different versions of a card instead of just two.

>>Also, one card game in particular (Yu-Gi-Oh),
>>produced two different english versions of their cards, one for the US,
>>another for Asia. Is it possible to add a new language code for this
>>sort of thing or would we have to handle it like with the releases above?
>
> I think the best way would be as with styles, above. Were the cards exactly
> the same, or different at all (different stats, descriptions, etc.)?

To my knowledge the only difference is supposed to be the backs of the
cards. There are rumors of some single name changes but nothing major.

Robin
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Colen
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Old November 11th, 2002, 03:28 PM
At 04:09 PM 11/11/2002 -0800, you wrote:

> > Normal
> > Foil
> > First Edition
> > First Edition Foil
>
>I started to go this way, and for the most part it works, it just seemed
>cumbersome when considering all the possibilities if say there are 3
>different versions of a card instead of just two.

I'm afraid thems are the breaks.

> >>Also, one card game in particular (Yu-Gi-Oh),
> >>produced two different english versions of their cards, one for the US,
> >>another for Asia. Is it possible to add a new language code for this
> >>sort of thing or would we have to handle it like with the releases above?
> >
> > I think the best way would be as with styles, above. Were the cards
> exactly
> > the same, or different at all (different stats, descriptions, etc.)?
>
>To my knowledge the only difference is supposed to be the backs of the
>cards. There are rumors of some single name changes but nothing major.

Styles are probably your best bet for this as well, I think, if they're all
in English.

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Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
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Colen
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Posts: 4,690

Old November 11th, 2002, 08:29 PM
OK, I have been educated (with a crowbar) on the mechanics of CCGs slightly
more, and will now completely change my answers to these questions.
Mentioning my previous answers again will result in a visit from the Men in
Black.

At 03:47 PM 11/11/2002 -0800, you wrote:
>I have a more generic question for everyone. Several of the card sets I
>collect come in 1st Edition and Unlimited formats. It would seem that
>this sort of thing is best handled through 'artwork' but I can't come up
>with a method I like.

Since the cards have potentially changed (for example, errata may have been
applied) this should be done as a separate release (so you'd have 'X 1st
Edition' and 'X Unlimited' releases for that edition). This ensures that
the MRP mechanisms will apply correctly to that release. Do *not* use
styles to differentiate between different printings.

>Also, one card game in particular (Yu-Gi-Oh),
>produced two different english versions of their cards, one for the US,
>another for Asia. Is it possible to add a new language code for this
>sort of thing or would we have to handle it like with the releases above?

Again, since it's a different printing, use a different release.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
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