Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,505
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If you have a game system that you own (in this case, if you have the Authoring Kit purchased, you will have base Savage Worlds available to you), the help menu includes an entry for using the editor, which is useful.
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#101 |
Member
Join Date: Jun 2011
Posts: 84
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Okay...if a player decides to build a Soong-type android character, they MUST take the Talent "Polyalloy Construction." How does the program/dataset enforce that requirement?
In a similar vein, how does taking that Talent reflect the increase in Resistance that the Talent grants the character, because it doesn't appear that it does. While I'm asking questions about requirements, many of the racial Talents say "Certain Species, or gamemaster's discretion." While I can see how to enforce the "Certain Species" requirement, how do I make the program know that the GM has allowed certain things on a case-by-case basis? Say, for instance, that I want to create an Aenar character. Aenar are a telepathic subspecies of Andorians, with telepathic abilities; the easiest way to do this is to just make an Andorian and allow the player to take the Telepath Talent...which is marked as Betazoid only. How do I show GM's discretion with this? |
#102 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Quote:
This will be in the next update. Quote:
The same type of adjustment I think needs to be made for Races as well so that they will all be displayed for selection but the user can ‘mark’ a race with that GM Permission. Thanks for all the help on making the dataset better. Thanks! TC Working on - |
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#103 |
Member
Join Date: Jun 2011
Posts: 84
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There's one there for changing Traits and Derived Traits, but I don't see anything in 1.6 for Talents.
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#104 |
Member
Join Date: Jun 2011
Posts: 84
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Okay, the Klingon Talent R'uustai grants the character an extra Value (for a total of 5 instead of the more traditional 4, as evidenced by Worf's writeup in the DS9 character pack). I don't see where the program or dataset implements this, and I'm not sure how it would do that.
I'd like to know, because one of the custom things I'm doing is "The Orville", based on writeups found at https://continuingmissionsta.com/201...e-fools-day-2/ (since Orville is TNG with the serial numbers filed off). The Moclan writeup features the following Talent: "TRADITIONAL -- You are well versed in Moclan traditions as the expected procedure for performing Tasks. You gain "Moclan Traditions" as bonus Focus. When you attempt a Task where that focus is applicable, you can use your Conn Discipline to determine if a roll scores two successes rather than the Discipline used to set the Target Number of the Task." This gives a bonus Focus, for 7 instead of 6, and I don't know how to implement that. Help! |
#106 |
Member
Join Date: Jun 2011
Posts: 84
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Except it doesn't open. It tells me I have no web browser comfigured, which is ridiculous.
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#107 |
Senior Member
Join Date: Jul 2008
Posts: 1,327
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What happens when you try to open a HTML file? On my Windows machine the Editor help file is at C:/program files (x86)/hero lab/docs/manual/editor.htm if that helps.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder Second Edition, Star Trek Adventures On Hiatus: Pathfinder First Edition Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#108 |
Member
Join Date: Jun 2011
Posts: 84
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That worked wonders. Many thanks. Still got a lot to figure out, but now I know how to get someplace. Which is a step in the right direction.
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#109 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Quote:
Fixed - Soong-Type Androids required to take Polyalloy Construction and Positronic Brain Fixed - Polyalloy Construction increases Resistance +1. New - Adjustment to make a Race Valid after selection New - Adjustment to make a Talent Valid after selection. Working on -
Last edited by TCArknight; June 7th, 2019 at 09:47 AM. |
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#110 |
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