Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System

Notices

Reply
 
Thread Tools Display Modes
eastsydneyboy
Junior Member
 
Join Date: Aug 2020
Posts: 8

Old November 21st, 2020, 03:08 PM
Quote:
Originally Posted by Dami View Post
Marking them as used isn't removing them from your character. It might not be what you want but I can't see that as being a bug. If you want tracking like that, you CAN 'sell' each used arrow for 0 gold. This will update your encumbrance. Are you really so concerned about encumbrance you need to update it for ammunition in play? Don't you have you character go back and buy the same ammo all over again?
If this is something that works for you, then great. For me, it's important to have an accurate encumbrance in play and it shouldn't be necessary to add extra steps to achieve that. If the tracker doesn't update the encumbrance, then it's not doing its job.


Quote:
Originally Posted by Dami View Post
As for HLC... it still works, it does what I paid for it to do. While it isn't getting the support it used to, it hasn't been abandoned.
I feel that asking for access to the core files is ridiculous. You paid for a license to use the software, you didn't buy the actual program and files. Individual users with core file access are likely to screw those files up so that HL stops working for everyone! While some of the people of the forum are top-notch at HL coding, that's a pretty small percentage of the actual users.
Again, if you're totally happy with the product and never want to see any improvement or enhancements, then great. Unfortunately, as a software developer myself, all I can see is missed opportunities for improvement and ways of making the whole experience more enjoyable.

When purchasing a software product, there is a reasonable expectation that it is maintained, documented and updated on a fairly regular basis. I don't see any evidence of this in recent years. In fact the authoring kit documentation hasn't seen any updates in probably 12 years or more, even where it's wrong and incomplete.

Your argument that the core files should never be released sounds very much like the arguments we heard when Open Source software first appeared many years ago, and yet, it's all worked pretty well and the world's probably a lot better off with the huge impact that Linux has had.

I'm not sure how you get from individual users "screwing" up core files to "it will break everything for everyone". That doesn't happen anywhere else with open software, so I don't see why the sky would fall with Hero Lab either.

Anyway, it's all probably moot as nothing is likely to change. I see this as a great missed opportunity for HL. 3.5e is never going to make any more money in the way of supplemental files that can be purchased. However, there are 3.5e players out there who never want to downgrade to 5e and it would be an opportunity for HL to sell their product to these users if it offered proper ongoing support and updates. I'm sure there would be any number of community members who would be willing to support and enhance the core files if they were able, which would cost HL nothing and they'd end up with a better product that would actually attract 3.5e users rather than alienating them.
eastsydneyboy is offline   #101 Reply With Quote
eastsydneyboy
Junior Member
 
Join Date: Aug 2020
Posts: 8

Old November 21st, 2020, 05:24 PM
In reference to the previous post about how HL just works for 3.5e, how do you handle Skill Synergies?

I have 5 ranks in Bluff, so I need to add a separate entry for "Disguise (Act in Character)" to handle the +2 bonus. I already have a standard "Disguise" skill, but this doesn't get the +2 bonus, so how is it supported?
eastsydneyboy is offline   #102 Reply With Quote
Dami
Senior Member
 
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,082

Old November 21st, 2020, 09:04 PM
Quote:
Originally Posted by eastsydneyboy View Post
In reference to the previous post about how HL just works for 3.5e, how do you handle Skill Synergies?

I have 5 ranks in Bluff, so I need to add a separate entry for "Disguise (Act in Character)" to handle the +2 bonus. I already have a standard "Disguise" skill, but this doesn't get the +2 bonus, so how is it supported?
It's coded, and working/functional. I just loaded d20 and I can that skill synergy and others. If you don't see it, raise a bug report!

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
Dami is offline   #103 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,144

Old November 22nd, 2020, 04:40 AM
Quote:
Originally Posted by eastsydneyboy View Post
In reference to the previous post about how HL just works for 3.5e, how do you handle Skill Synergies?

I have 5 ranks in Bluff, so I need to add a separate entry for "Disguise (Act in Character)" to handle the +2 bonus. I already have a standard "Disguise" skill, but this doesn't get the +2 bonus, so how is it supported?
This is a situational bonus. There are multiple ways to handle it as a user. The simplest is probably to create it as a separate skill then add your ranks in Disguise as a bonus to it, plus whatever bonuses may apply.

The d20 system clearly isn't perfect, and yes, support for it from the developers was mostly dropped some time ago. However, there is an editor that allows players to add almost anything they want. If you want the ammunition to affect your encumbrance you can create new ammunition and add a script that does exactly that.
Sendric is offline   #104 Reply With Quote
Provos
Senior Member
 
Join Date: Mar 2011
Location: USA
Posts: 383

Old September 10th, 2021, 07:15 PM
pth_rise_of_the_runelords.dat file misspells the Sihedron medallion it is missing the i in the name.
Provos is offline   #105 Reply With Quote
Illyahr
Senior Member
 
Join Date: Feb 2013
Posts: 357

Old October 26th, 2021, 10:29 AM
Figured out the issue with the error you get with certain class variants. The system does not like more than one NotClassSk tag at a time for some reason

For future consideration: instead, you need to do an eval script that deletes the ClassSkill.? tag from the respective skills

I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff.
Illyahr is offline   #106 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 06:41 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.