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Aranian
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Join Date: Jan 2015
Posts: 7

Old June 21st, 2015, 10:47 AM
I thought about that, but wouldn't that screw with a character created at a higher level? If the player adds two class levels first he won't be warned if he only then increases his stats.

I know that is a corner case, but I want to do it right and learn more about the editor. As that is one of the more harmless rules I'll have to implement... ^^
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old June 21st, 2015, 10:53 AM
In general I require my players to go 1 level at at time to make sure feat selections and such are valid when they take them.
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Mathias
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Join Date: May 2005
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Old June 21st, 2015, 11:00 AM
Quote:
Originally Posted by Aranian View Post
I tried that (see the edits to my previous post), but that field also contains later stat increases unfortunately (and "Ability Score (Starting)" adjustments, but one shouldn't need those, I think).
The intent of the Ability Score (starting) adjustment is for things that count as racial modifiers or other core modifiers to a stat - the permanent adjustments that alter all the same things a racial mod would alter, like starting languages.

(It's actually somewhat left over from 3.5, where the INT increases every 4 levels would not increase your starting languages, but in Pathfinder, those later INT increases do add to starting languages, so the distinction of a starting field, intended to only be changed at 1st level is no longer really needed, but it's too late to remove at this point).
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