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libra113
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Join Date: Sep 2016
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Old October 15th, 2016, 02:29 PM
Quote:
Originally Posted by ruhar View Post
I'm sure I'm not the only one who would love it if RW had the ability to spell check. RPG games tend to have strange words not found in any dictionary so it should have the ability to "learn" words.
I would love spell check. I'm just getting into Mutants & Masterminds and I'm a horrible speller so it would be great. Not only that but it would also pick up typing mistakes which I make from time to time (even though I am, generally, a much better typist than I am a speller.
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Vargr
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Old October 15th, 2016, 10:51 PM
There seems to be a number of programs that enable spell checking in any program (and thus also in RW if the sales pitch is to be believed). The first two in https://www.google.dk/search?q=spell...ogram&ie=UTF-8 looks interesting. I haven't tried them - I was just thinking of how to enable spell check for people that wants it without diverting coding resources from core functionality and without making RW slower that it already is.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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MNBlockHead
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Old October 16th, 2016, 01:10 PM
Many text expanders can provide this, along with a lot of other great functionality that makes working in RW (and many other programs) easier. I use Phrase Express. ActiveWords is another. Auto HotKeys is another, which is free and open source.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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Jujutsuka
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Old November 23rd, 2016, 08:50 PM
+1 here
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drakahn99
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Posts: 95

Old December 2nd, 2016, 01:34 AM
Quote:
Originally Posted by Vargr View Post
There seems to be a number of programs that enable spell checking in any program (and thus also in RW if the sales pitch is to be believed). The first two in https://www.google.dk/search?q=spell...ogram&ie=UTF-8 looks interesting. I haven't tried them - I was just thinking of how to enable spell check for people that wants it without diverting coding resources from core functionality and without making RW slower that it already is.
spellcheck anywhere works though does occasionally crash though a restart of that program does not cause issues with needing to reload realmworks, though it has a 29.99$ price tag, so my question would be if this feature is in the todo list. and if so how far out is it?
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Vargr
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Old December 2nd, 2016, 02:58 AM
I don't think spell check is anywhere near the top of LWD's list.

But I have no clue.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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kbs666
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Old December 2nd, 2016, 11:46 AM
With 3rd party plug in options available should it be?

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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