Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
|
Quote:
|
|
#41 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
|
Quote:
Offline/Online is a personal issue, for me, it is a concern. I spend a lot of time at my lake, and many a hour spent inside looking at rain. Much of that time is used on RW/HL campaign work, and offline. No such connection there, so no offline HLO for me is a deal breaker. However, I also realize that gaming/working with internet is now the "norm", So its direction makes perfect sense. But LWD made a sweet choice here, HL/HLO share data sets, thus HL is your offline tool. I don't understand the rhetoric, HL works, yeah its UI is old and clunky, but it works and works really well as a gaming tool. Better than any others I have used. So, either you stay with tested and true HL, or you move forward to HLO. What's the bid deal? So even though I am not currently the market for HLO, no offline and LWD's inability to plan, or execute new projects being the two reasons, they left me with HL, and future dataset upgrades ensuring I remain a customer. As well anyone else that requires/wants/needs offline use. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV Last edited by Exmortis; September 15th, 2017 at 04:06 AM. |
|
#42 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
Quote:
I'm a professional project manager and if I was confronted with taking over HL, without even seeing the codebase, the first thing I'd do is start someone looking at fixing the mess that is the scripting language and data input. The fact is it is excessively hard to make even simply changes to HL for no good reason. I realize you've spent a great deal of time writing script under this system but consider all the people who have tried and given up. Just look at the forums here and the volume of traffic that is nothing but variants on "WTF why is this simple thing so hard?" For instance in Pathfinder it should be trivial for a GM to create a source that excludes the languages and deities of Golarion as well as to pick allowed races, class and archetypes for use in a custom campaign world for distribution to his players. I spent dozens of hours trying to make that happen and got essentially no where. As long as the present scripting system, I hate to even call it a language, remains in place I'll never try again. It's simply not worth the time and effort. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
|
#43 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
Same goes for so many other programming languages. Sure perhaps in time the dev team could make a comprehensive GM tool that is as powerful as the editor, but doesn't make permanent changes to any files and yes we would all love to make everything we use perfect the way we want, yet sadly that is not being realistic. Granted alot of the code that is of issue for most is the interface when doing the changes you mentioned and it is possible to improve on that in the near future, but as far as the backend goes they have done well considering all the changes that had to be made to make it work with all the game systems that have been added over time.
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#44 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
I'm not asking for a GM tool. I've got that.
I need a character manager. Specifically I need one that can be customized for my campaign with a minimum of time and hassle. Ideally A gm should be able to define a settings file that is mostly just a list of settings for the game system in question. Allow this, don't that sort of thing. This is obviously possible in HL, see for example the PFS option. But doing it myself? I tried. After several attempts, a couple of which broke HL in ways that required reinstalls and asking questions and following examples I found here, I gave it up as not worth the time invested. No tool should be that hard to use, that poorly documented and obscure. Fixing it when they switch platforms is the obvious answer. Carrying over an anchor around their necks is a bad idea. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#45 |
Senior Member
Join Date: May 2013
Posts: 1,458
|
I have had a lot of frustrations with cusomizing Hero Lab. And sure, I wish it was simpler. A lot simpler. So many things I want to do in Hero Lab, I can do more easily in VB or PowerShell (for example). But those things are specific in scope.
Hero Lab is designed to accommodate any game system. GURPS, various iterations of D20, FATE, CoC, D&D 4E, Doctor Who, Savage Worlds, Cortex, and various others. It was designed to accommodate a large array of complex systems with different ways of determining different types of traits, powers, spells, conditions, penalties, effects ... If they just focused on Pathfinder, or even just on D20, then yes. I would say it's too complex. But it's larger in scope than that. Could it be simpler and easier to customize without losing its versatility and adaptability? Maybe. I don't know. But for anyone who's complaining, I invite you to list Hero Lab's closest competitors and compare and contrast. |
#46 |
Junior Member
Join Date: Sep 2017
Posts: 21
|
just curious on if there has been an update to "Late September" as yet. This week, next week, pushed into October?
|
#47 |
Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
|
|
#48 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
Quote:
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
|
#49 |
Senior Member
Join Date: Sep 2007
Posts: 136
|
Quote:
Paul "Yes that Paul" Grosse PCGen BoD - PR Silverback Forums: Nylanfs (or Nylan) Hero Lab Shadowrun 4E & 5e user |
|
#50 |
|
|