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thaX
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Join Date: Aug 2008
Posts: 150

Old February 12th, 2019, 07:14 AM
The explanation for Variant Channeling in Herolab does not include the fact that it is Half the Healing/Damage normally used for the channel. There is also no indication for this in the character sheet.

There is also some variants that instead up the normal Healing/Damage by 50% instead for specific creature types with that variant.

Is there something that can be done to denote these changes. If someone was going by Herolab alone, they would assume that the variant channeling was at full force and has the benefits added.

Thank you.

edit add in... Sorry, this was supposed to be in the normal Herolab Pathfinder section, not this one. My browser puts me here automatically for some reason.

Last edited by thaX; February 12th, 2019 at 07:17 AM. Reason: Wrong Forum
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thaX
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Old February 17th, 2019, 06:32 PM
So, any official response?

I really can't report it as a bug as there is no way to have full healing/damage be halved in the character per sey, it just needs to be mentioned in the explanation and on the Character sheet under the Channel entry
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charlieluce
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Old February 17th, 2019, 07:27 PM
I'd say that incomplete documentation qualifies as a bug.

Currently Running: Pathfinder (Iron Gods AP)
Currently Playing: Mutants & Masterminds 3E, D&D 4e
Former Games: Savage Worlds, M&M 2E,
Pathfinder Playtest (Doomsday Dawn)
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thaX
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Old February 18th, 2019, 07:42 AM
I think the overview wasn't included in the individual variants, so more likely it was an oversight, not a bug. It does need some sort of mention or denotion, though.
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Rone
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Old February 18th, 2019, 11:33 AM
Go ahead and report this as a bug, thaX. Incomplete rules information is something we can improve.

Thanks!
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thaX
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Old March 1st, 2019, 08:39 PM
So, an update, I sent an email with the bug, also mentioned Creeping Armor special ability not being specific with the Armor Proficiency and lowering it for all armor skills instead of just Stealth.

Hope it helped.
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