Junior Member
Join Date: Sep 2018
Posts: 8
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In our game this past week, someone was trying to figure out how to add temporary hit points to their character sheet and we were unable to figure it out, are we missing something obvious? Anyone help point it out to us.
Thank you. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 409
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You know... looking into it, we might not currently have a way to do so. Each particular source should have an activation to add its temp HP, and we have spell and granted adjustments for effects you can apply to others, but I don't think we have a generic "Temporary HP" adjustment. I'll see about us getting that added and get back to you on where that will be found.
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#2 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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We typically use the False Life spell adjustment when we need a workaround.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 409
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Alrighty, I've got that added (to SF and PF1 as well), and it'll be "Temporary Hit Points" in the Temporary Adjustment and Permanent Adjustments tables. Context is that temp HP used to be added in its own table in HLC, but we moved away from that setup in HLO and adding a new generic option for it kind of fell through the cracks. This will be available in our next update (sounding like Thurs currently).
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#4 |
Junior Member
Join Date: Sep 2018
Posts: 8
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Awesome, thank you so much. Our game night is Thursday so it will be a welcome addition to see it available for game night that night.
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#5 |
Junior Member
Join Date: Jun 2023
Posts: 1
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#6 |
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