Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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Quote:
So no need for the house rule but I'd say that Composure etc are not actually a Charisma or Social Skill test so it shouldn't apply. |
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#31 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Welladay:
BUG: Augmentation, Tailored Pheromones Tailored Pheromones' description states, "This bonus has no effect on magical abilities and tests" Yet HL is adding it to Drain tests, for Charisma Traditions. |
#32 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Quote:
Not that I think they SHOULD, but ... *shrug* ... |
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#33 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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You're with Catalyst?
Honestly, Tailored Pheromones should have been worded to apply to "in-person Social Skill tests", period. Maybe add a note like: "At the GM's discretion, Teilored Pheromones may apply to other tests - generally Charisma-linked tests involving face to face interaction with other characters". |
#34 |
Senior Member
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No, I was one of the proof readers for SR4A. I use my Bloodname in gaming media, but it was mispelt. I'm in the credits for SR4A (and a couple of others from around that time) as Frank Vickors - should be Frank Vickers :o)
I must point out I am in no way associated with CGL, I do not work for them and I don't represent them in any way. My opinions and comments are my own, I'm just an avid Shadowrun player and GM of many years who once moaned to CGL about typos :oD And as for Tailored Pheremones, I agree completely, hopefully when Augmentation is reprinted it'll be changed. Or FAQ'd before then. |
#35 |
Junior Member
Join Date: Mar 2012
Location: Michigan
Posts: 3
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I am running with an AI right now and I don't see anything in the rules forbidding AI from having these things. It must be an oversight/error.
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#36 |
Junior Member
Join Date: Apr 2012
Posts: 23
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Hi all,
Not sure if it's just me but the tactical console seems to get confused when there are some characters in the portfolio not involved in the combat. When I hit the next initiative phase (and maybe next turn) some of the non combatants move up the list and appear before some combatants. They have the icon to add them to the combat, so the system is aware that they should not be there but they still are. To fix this, I have to add them to the combar, then remove them again... Is this a bug or am I doing something wrong? Cheers, Ian P.S. this has been a problem in all of the versions that I have used... |
#37 |
Junior Member
Join Date: Jul 2012
Posts: 1
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Bug: Incorrect Capacity (Oyoroi Armor)
The capacity of the Oyoroi Armor (listed as "Modern Samurai Armor", which is actually a group that includes Red Samurai Armor) in Hero Lab is set to 4, but the book capacity is actually 11, and the Arsenal errata makes no mention of a discrepancy. |
#38 |
Junior Member
Join Date: Jul 2012
Location: Germany
Posts: 2
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Hi.
I am new to the forum. And I don't know if that is the right post. I have bought the Hero-Lab with Shadowrun and all add-ons. Now I have created a char with the Hyundai Shin-Hyung car. The data is shown in the program. But when I am printing it, the car is printed but with no data. All car data is 0. Is that a bug? Thank you. Regards LoneRift |
#39 |
Junior Member
Join Date: Apr 2012
Posts: 4
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When looking at the Dice Pool for Gremlins on a machine sprite i noticed it has
DP 12 vs Firewall + Stealth The description has system instead so its not to bad just an interesting misspell |
#40 |
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