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Old June 21st, 2005, 11:39 AM
Is there any way i can code one for 2.2c? I havent upgraded to 3.0 yet..
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Old June 21st, 2005, 11:39 AM
If someone can tell me how, I dont mind coding it myself
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Warmonger
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Old June 21st, 2005, 11:57 AM
Heh. I'm using my 6 tyranid like limbs and have already started redoing the files for AB 2.2c. Though it's a slow one as 2.2 is much more difficult to code for.
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harkan
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Old June 21st, 2005, 12:06 PM
u should code in a set of twin linked biomorph code cannons with allowance to add three of 'em may help me get the kill team sorted n all lol
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Old June 22nd, 2005, 08:09 AM
well, give us a shout when its done
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Old June 22nd, 2005, 08:09 AM
if you want any help, email me at tubbzy69@hotmail.com, i really dont mind!
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Old June 22nd, 2005, 04:34 PM
I'm sorry, but I can't seem to get this add in working. I have downloaded the file from cyberopticrealms. Imported the file into my 3.0 version of WH40k. And then also tried switching the game system to re-read all the WH40k files again. But I still see the same old list for the Tyranids. Am I missing something?
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harkan
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Old June 22nd, 2005, 08:10 PM
Not sure about the file you mentioned but it could be due to AB not recompiling properly - have a look at the AB40K site for some suggestion to try
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Old June 23rd, 2005, 02:01 PM
Is this the AB that is currently being worked on for the new Tyranid codex?

http://www.cyberopticrealms.com/tyranidcodex2005.ab
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harkan
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Old June 23rd, 2005, 02:55 PM
This was a version produced by Darkwrath, Warmonger is the AB40K maintainer for the file that is linked to in the downloads section on here or at http://ab40k3.homelinux.net which is the version that will be in the next datafile release
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