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Bug Report [Repost]

FifthWanderer

Well-known member
Reposted from the main Hero Lab forum:

I built the Duplicator character from Instant Superheroes, p. 23. The character has the following power:

Duplication 10 (Extras: Action[Move], Horde, Survival; Power Feats: Mental Link, Sacrifice, Progression 4 [25 duplicates])

When building this power in Hero Lab, I noticed that there was a modified Progression power feat that counted the number of duplicates. But when I took that feat, I got the following validation error:

Entity 'Unnamed' - Horde: Requires Progression power feat.

The error disappeared when I replaced the custom Progression feat with the standard Progression feat. I think the Horde extra should require the custom version of Progression instead of the standard version.

Edit: Found the bug, and a fix.

The horde extra has the following pre-requisite:

Code:
@valid = pickexists[pfProgress]

Changing it to this should fix the problem:

Code:
@valid = pickexists[pfDupProg]

Happy to help. :twisted:
 
FifthWanderer wrote:
>
>
> Reposted from the main Hero Lab forum:
>
> I built the Duplicator character from Instant Superheroes, p. 23. The
> character has the following power:
>
> Duplication 10 (Extras: Action[Move], Horde, Survival; Power Feats:
> Mental Link, Sacrifice, Progression 4 [25 duplicates])
>
> When building this power in Hero Lab, I noticed that there was a
> modified Progression power feat that counted the number of duplicates.
> But when I took that feat, I got the following validation error:
>
> *Quote:*
> Entity 'Unnamed' - Horde: Requires Progression power feat.
>
>
>
> The error disappeared when I replaced the custom Progression feat with
> the standard Progression feat. I think the Horde extra should require
> the custom version of Progression instead of the standard version.
>
> Edit: Found the bug, and a fix.
>
> The horde extra has the following pre-requisite:
>
> *Code:*
> @valid = pickexists[pfProgress]
>
>
>
> Changing it to this should fix the problem:
>
> *Code:*
> @valid = pickexists[pfDupProg]


Thanks! I'll make this change for the next release (Animate Objects has
the same problem).


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
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