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BJ
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Old February 7th, 2017, 09:30 AM
In case you missed it in our latest news post, the content submission guidelines are available now! These guidelines apply to both publishers and community content.

Have fun creating!

Last edited by BJ; April 17th, 2019 at 09:29 AM.
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Merion
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Old February 7th, 2017, 11:40 AM
Great news! I bet a lot of the creators here were waiting for this!

Quick question from someone who a) didn't toy with import/export yet and b) doesn't have the time right now for more than a quick glance at the guidelines:

Can small things like an item or a single NPC be submitted for the content market or does everything need to be at least a questline, fully fleshed out location or campaign?

Personally, I would rather get such small things from the market when I lack the time to prepare every detail before a session than having to buy big modules of which I probably only use small parts.
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rob
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Old February 10th, 2017, 04:13 PM
Quote:
Originally Posted by Merion View Post
Can small things like an item or a single NPC be submitted for the content market or does everything need to be at least a questline, fully fleshed out location or campaign?
A single item would need to be substantive enough to stand on its own. Otherwise, we would end up with a sea of single items that would be unwieldy for users to wade through within the CM. There has to be balance here.

So a village with a lot of backstory and intriguing NPCs scattered across its shops and locations, with into various plots and even a mystical item or two, would probably stand on its own quite nicely. But a single item or NPC probably would not. As BJ pointed out, though, a collection of items or NPCs is a different story.

FYI, we'll have Masks and Eureka in the initial launch (see www.enginepublishing.com), and we've got other stuff lined up, as well. So reusable components is a something we really want to emphasize within the CM.
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kbs666
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Old February 7th, 2017, 11:58 AM
The guidelines certainly envision single items. Not really sure if anyone will bother with single NPC's but I could see people doing inn's and tavern or other such.

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BJ
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Old February 7th, 2017, 04:54 PM
It's unlikely just one item would make it through the submission process unless it was an extremely spectacular item. You could absolutely design a product that has numerous items though.
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daplunk
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Old February 7th, 2017, 04:59 PM
We need a cheat sheet. A one-pager check-list.

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rob
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Old February 10th, 2017, 04:15 PM
Quote:
Originally Posted by daplunk View Post
We need a cheat sheet. A one-pager check-list.
If someone wants to put something together, I certainly won't object. Otherwise, it'll have to wait until sometime after the CM is officially launched. There already aren't enough hours in the day.
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EightBitz
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Old February 8th, 2017, 01:39 PM
I'm not all that great at writing detailed adventures or campaigns. I can write a detailed backstory, detailed characters and places. But in terms of a play-by-play to get from point A to point B, I'm not all that great.

My adventures tend to be frameworks. Here's the backstory. Here's the entry point for the PCs. This is their end goal. This is the list of people, places and things, along with the information they can discover from each.

How you use everything to get from point A to point B is entirely up to how you, as a GM, choose to run the game and how your group, as players, interact with the people, places and things.

Is this the sort of thing that would fit within the submission guidelines? Or should submitted adventures be more scripted and polished?
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rob
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Old February 10th, 2017, 04:20 PM
Quote:
Originally Posted by EightBitz View Post
I'm not all that great at writing detailed adventures or campaigns. I can write a detailed backstory, detailed characters and places. But in terms of a play-by-play to get from point A to point B, I'm not all that great.

My adventures tend to be frameworks. Here's the backstory. Here's the entry point for the PCs. This is their end goal. This is the list of people, places and things, along with the information they can discover from each.

How you use everything to get from point A to point B is entirely up to how you, as a GM, choose to run the game and how your group, as players, interact with the people, places and things.

Is this the sort of thing that would fit within the submission guidelines? Or should submitted adventures be more scripted and polished?
There are GMs out there that would probably love something like this. We all have our strengths and weaknesses as GMs, and the goal is to have the CM offer resources that play to those weaknesses, effectively giving every GM a convenient place to find the missing pieces to fill in the holes. For some GMs, it's maps. For others, it's plot ideas. For other yet, it's all the backdrop/color pieces like NPCs and shops and whatnot. The list goes on.

So, yes, I believe there would be a place in the CM for what you've outlined here. Everything just needs to be accurately characterized as to what it actually is so that users know what to expect and can find the specific kinds of things they are seeking.
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daplunk
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Old February 9th, 2017, 02:23 AM
Quote:
All topics and articles in official content are expected to utilize the same, consistent set of underlying categories – those pre-defined within Realm Works. This is critically important to ensure that content from a diverse range of sources all weaves together seamlessly for users. In general, the specific category to be utilized for a purpose can be determined from the description of the various categories. For a more nuanced discussion of the subject, significantly more detail can be found in the “Realm Works Tips & Tricks” guide, which is installed with the product document.
If a category is not fit for purpose... is it acceptable to create a new one? How will an export / import handle that?

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