Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
Under Dangers->monster/enemy write up what ever you want the characters to know about Hill Giants. Then reveal it. You can even make sure to make it available in player view during a fight with a variant Hill Giant as a clue that something is up, assuming you have a screen for player's view. |
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#11 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
So the folklore says that the hill giants turn to stone boulders when hit by the first rays of the sun. Put this fact in the description but mark it as untrue (for your convenience). Imagine the shock of the players when they after a long nights fight discover, that not all old folk's tales are true and that the hill giants continue fighting as the sun rises. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#12 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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The "reveal snippet" functionality, along with game sessions, allows players (with the player edition, and later via the web) see what they have done or what information they have found even without having to explicitly write journal entries. The key is to lay out the snippets in your campaign topics so that you can reveal an individual snippet easily to a player. |
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#13 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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We all have different needs so I am in no way belittleling (is that even a word?) Obsidian Portal. Besides, I haven't used it, so I can't really judge it, can I? Quote:
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But there are many ways to do it. Quote:
When adding the hill giant you simply write "Favoured classes: barbarians, bards, necromancers" (or whatever, I have no idea). When you save the topic RW will link to all the mentioned classes automatically. But maybe I am stating the obvious. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#14 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
Ideally a player journal contained in RW will link to topics mentioned in it which will let a player who has missed a session catch up to some degree. |
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#15 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Vargr, you are not stating the obvious, all your words are helpful. I will tell you that I feel very intimidated by this software, which is why I have all these seemingly simple questions. I watched the tutorials, but it seemed to generate more questions than it answered.
Let me spend the day trying your suggestions, and the other helpful suggestions from the other members and see what I come up with. Today and tomorrow I have a lot of free time, so I am going to play with this when I can. |
#16 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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The date when each item is revealed is recorded, so using the "Reveal History" button on the Home ribbon will allow a player to see (for instance) what has been revealed since he last played.
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#17 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Quote:
I think you just have to give yourself permission to "screw up" a bit - you are more than likely going to figure out better ways of doing stuff after you've entered information. Fortunately, changing and reorganizing information is possible after you've put it in. I am also a really big fan of the "Utility" tags - Empty, Incomplete, and Placeholder. By tagging new topics with these, you can relatively quickly build out structure, and later quickly filter down to the topics that need more work afterwards. This could let you experiment a bit with how you want to organize the big picture without getting you too bogged down in getting all the information into individual topics. That could make moving categories later easier if you decide to make major changes to your organization. Realm Works is pretty robust - you're not going to break anything. However, I've always been a "learn by doing" type. I actually did more reading and tutorial watching with RW than I normally do, but at a certain point nothing beats logging hours with the system. |
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#18 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Funny, I found all these manual when I clicked the "help" tab... pretty obvious now that I think about it. I just started reading the "Quick Start Guide."
Is there a difference in this guide and the current version of the software? Everything seems to be in the world almanac but the guide keeps referring to everything being in the story almanac? I am very confused about these, but as I keep reading I am sure they will become more clear. |
#19 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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The Story Almanac and World Almanac used to be 2 separate things, and topics could be moved between them (as they became important in the campaign, or lost importance).. the idea being the Story Almanac was the "current story" and the World Almanac was "the background information" (as one way to use them).
A couple of releases back, the Story Almanac as a separate "area" was replaced .... and the "Story Almanac" became the default first "Custom View" of your information. |
#20 |
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