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MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old September 7th, 2015, 01:41 PM
Parody, I understand what you mean about how more complex storyline become quickly unweildly. But I generally break them up and really have not run into much a problem. They seem to be one of those things that some folks like kbs666 and I really dig, but others could not care less about.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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Vargr
Senior Member
 
Join Date: Apr 2014
Location: Denmark
Posts: 740

Old September 7th, 2015, 08:59 PM
I have found, that the key is to keep the complexity down - I have main points (like start, first plot, that lead to two potential plots, they each lead to the next, identical, plot and so forth).

Each plot then has a link to a story line outlining that plot.

All the story boards become small and simple and I am forced to keep the overview simple which is a great benefit for me (I am very good at making convoluted campaigns, sometimes getting lost in them myself).

But each to his own.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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