Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: Australia
Posts: 254
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Then you either haven't compiled the definition file, named it correctly or put it in the right directory :-)
We will need a lot more information to be able to help you. Explain exactly what you have done so far - every single step. |
#11 |
Junior Member
Join Date: Nov 2005
Posts: 12
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I've put the textfile mmdef.txt in the data folder, went to the program directory, and did:
abdef data\mmdef.txt data\datadef.mmg Then there was datadef.mmg in the datadirectory. |
#12 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: Australia
Posts: 254
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So when you run ABCreator and select File->New... you can't see MMG in the list (with whatever name you've defined in the file next to it)?
If that's the case, copy your mmdef.txt file here so we can take a look. |
#13 |
Junior Member
Join Date: Nov 2005
Posts: 12
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~Definition file for Mediaeval Magicians
~------------------------------------------------------------------------------------------------ General ~General data Game=Mediaeval Magicians MinSize=1 Items=Items LdrName=Leader LdrAbbrev=Ldr Basis=points Scale=100 Cost=3 Decimal=0 Round=normal Orient=any TweakAbbrevs=show Army=Team Scenario=Scenario PtsSingle=Point PtsPlural=Points PtsAbbrev=Pts Publish ~Release details VersionMajor=1 VersionMinor=0 PatchRequired=none AuthorName=X-Treme Games AuthorEmail=- LockCode=none Stats ~Details for all stats in the game. ~Abbreviation Width Min Max Dice Sign Decimals Separator Fix CC | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Acc | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Str | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Tgh | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Def | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Att | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Mrl | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Amr | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . SAm | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | . Mov | 3 | 0 | 1=- | 99 | 0 | 0 | 0 | 0 | . | . | . Compositions ~Defining of the groups Heros | Hero Teammembers | Team Followers | Flwr Summoned | Smnd Special | Spcl Units ~Defining of unit types Hero | her | 0 Independant | idp | 0 Squad | sqd | 0 Squad Leader | ldr | 0 Magician | mag | 0 Follower | fwr | 0 Options ~Optoin categories in sorted order First ~option always appears first in list Weapon Armor Shield Mount Other Last ~option always appears last in list conflicts Amr | 1 | | | Wpn | 2 | | | 2HW | 1 | | | tweaks tweak sets items Enchanted Item | ench | ench | 1 | 1 | her | 0 | 0 | 0 Items | Item | Item | 0 | 1 | her,idp,ldr,mag | 0 | 0 | 0 Spells | spel | spel | 0 | 1 | mag | 0 | 0 | 0 end |
#14 |
Junior Member
Join Date: Nov 2005
Posts: 12
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of course there are spaces :P
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#15 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: Australia
Posts: 254
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When you ran abdef, did you get any errors?
When I run abdef with the above (after adding the spaces back in) I get: ERROR - line #42 - Composition group name exceeds maximum length. When I fixed that, I also found you've got too many fields defined for your conflict groups - get rid of the last "|" character off each line in the conflicts section. There's also other errors about data past end of line caused by the extra blank lines... After I fixed all of that, abdef compiled the file without any errors (you might like to check the output in future ;-) ) and I can now create data files within abcreator. Enjoy, Russell. |
#16 |
Junior Member
Join Date: Nov 2005
Posts: 12
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Weird, I didn't get output, but I guess i know why. Thanks anyway, I'll try to get it fixed!
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#17 |
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