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Russell
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Join Date: Mar 2005
Location: Australia
Posts: 254

Old November 11th, 2005, 07:18 PM
Then you either haven't compiled the definition file, named it correctly or put it in the right directory :-)

We will need a lot more information to be able to help you. Explain exactly what you have done so far - every single step.
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Damix
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Old November 11th, 2005, 11:25 PM
I've put the textfile mmdef.txt in the data folder, went to the program directory, and did:
abdef data\mmdef.txt data\datadef.mmg
Then there was datadef.mmg in the datadirectory.
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Russell
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Old November 12th, 2005, 12:41 AM
So when you run ABCreator and select File->New... you can't see MMG in the list (with whatever name you've defined in the file next to it)?

If that's the case, copy your mmdef.txt file here so we can take a look.
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Damix
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Old November 12th, 2005, 12:45 AM
~Definition file for Mediaeval Magicians
~------------------------------------------------------------------------------------------------
General ~General data
Game=Mediaeval Magicians
MinSize=1
Items=Items
LdrName=Leader
LdrAbbrev=Ldr
Basis=points
Scale=100
Cost=3
Decimal=0
Round=normal
Orient=any
TweakAbbrevs=show
Army=Team
Scenario=Scenario
PtsSingle=Point
PtsPlural=Points
PtsAbbrev=Pts
Publish ~Release details
VersionMajor=1
VersionMinor=0
PatchRequired=none
AuthorName=X-Treme Games
AuthorEmail=-
LockCode=none
Stats ~Details for all stats in the game.
~Abbreviation Width Min Max Dice Sign Decimals Separator Fix
CC | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Acc | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Str | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Tgh | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Def | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Att | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Mrl | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Amr | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
SAm | 3 | 0 | 1=- | 10=E | 0 | 0 | 0 | 0 | . | . | .
Mov | 3 | 0 | 1=- | 99 | 0 | 0 | 0 | 0 | . | . | .
Compositions ~Defining of the groups
Heros | Hero
Teammembers | Team
Followers | Flwr
Summoned | Smnd
Special | Spcl

Units ~Defining of unit types
Hero | her | 0
Independant | idp | 0
Squad | sqd | 0
Squad Leader | ldr | 0
Magician | mag | 0
Follower | fwr | 0

Options ~Optoin categories in sorted order
First ~option always appears first in list
Weapon
Armor
Shield
Mount
Other
Last ~option always appears last in list

conflicts
Amr | 1 | | |
Wpn | 2 | | |
2HW | 1 | | |

tweaks
tweak

sets
items
Enchanted Item | ench | ench | 1 | 1 | her | 0 | 0 | 0
Items | Item | Item | 0 | 1 | her,idp,ldr,mag | 0 | 0 | 0
Spells | spel | spel | 0 | 1 | mag | 0 | 0 | 0
end
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Damix
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Old November 12th, 2005, 12:46 AM
of course there are spaces :P
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Russell
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Old November 12th, 2005, 01:43 AM
When you ran abdef, did you get any errors?
When I run abdef with the above (after adding the spaces back in) I get:

ERROR - line #42 - Composition group name exceeds maximum length.
When I fixed that, I also found you've got too many fields defined for your conflict groups - get rid of the last "|" character off each line in the conflicts section.
There's also other errors about data past end of line caused by the extra blank lines...

After I fixed all of that, abdef compiled the file without any errors (you might like to check the output in future ;-) ) and I can now create data files within abcreator.

Enjoy,
Russell.
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Damix
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Old November 13th, 2005, 01:38 AM
Weird, I didn't get output, but I guess i know why. Thanks anyway, I'll try to get it fixed!
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