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Mathias
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Join Date: May 2005
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Old May 24th, 2012, 04:01 PM
Quote:
Originally Posted by Boomdoggle View Post
Buying off "Uneducated" after selecting Naga, Pixie, etc from the race menu charges you the points but when you try to buy technical active skills it still charges double BP and gives you an error about not being allowed Technical skill groups.
Fixed in the next update, thanks for the report.
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Mathias
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Old May 24th, 2012, 04:11 PM
Quote:
Originally Posted by Boomdoggle View Post
Dartgun does not appear as a modification option under cyberlimbs (fingertip dart yes, dartgun no).
Quote:
Originally Posted by Boomdoggle View Post
Cybergun (Squirtgun) does not appear as a modification option for cyberlimbs. Neither does the Cybergun (Taser) or the projectile spur.
Fixed in the next update, thanks for the report.
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Mathias
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Old May 24th, 2012, 04:22 PM
Quote:
Originally Posted by Boomdoggle View Post
Cyberlimb Comlinks do not appear on the Matrix tab.
Fixed in the next update, thanks for the report.
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Mathias
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Old May 24th, 2012, 04:24 PM
Quote:
Originally Posted by Boomdoggle View Post
Rating 6 Comlink Response or Signal modifications cannot be selected from the "restricted gear" quality drop-down menu.
Added to the to-do list, thanks for the report. The workaround here is to simply switch to Advancement mode - the availability error will stop being reported once you switch.
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_Pax_
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Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117

Old May 24th, 2012, 07:02 PM
Quote:
Originally Posted by Mathias View Post
I'm not going to finish all the reports + testing + pre-release tasks today, but I'll do my utmost to get the update out before the long weekend.
You, Sir, are awesome.

Will this just be a bugfix update, or are we getting some new material? (Unwired?)

Last edited by _Pax_; May 24th, 2012 at 07:07 PM.
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Mathias
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Old May 24th, 2012, 09:05 PM
Quote:
Originally Posted by _Pax_ View Post
You, Sir, are awesome.

Will this just be a bugfix update, or are we getting some new material? (Unwired?)
This will be the Unwired release.
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_Pax_
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Location: U.S. Northeast: Connecticut
Posts: 117

Old May 25th, 2012, 06:09 AM
** Bliss! **
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Mathias
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Old May 25th, 2012, 07:59 AM
Quote:
Originally Posted by _Pax_ View Post
Detailed in the SR4A changes document, as an errata to Arsenal:

MODULAR ELECTRONICS
Modular Electronics allows the upgrade of a vehicle’s Signal and Response hardware above the normal +2 limit by making components modular and easy to replace.
Slots: 1
Threshold: 8
Tools: Kit
Cost: 1000¥
Availability: 6
Special Skill: Hardware
Added to the to-do list, thanks for the report.

(The max +2 rule isn't currently being enforced for vehicles)
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Mathias
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Old May 25th, 2012, 08:01 AM
Quote:
Originally Posted by bludragn View Post
Still having a issue with discounting adept powers with ways of the adepts.

Char has improved ability 2 pistols (discount)
improved reflexes2 (discount)
Mystic armor4 (discounted)
motion sense, quick draw rapid healing sustenance linguistics and combat sense2 (none discounted)

When i select improved adept power and increase the combat sense from lv2 to lvl 4, HL switches the discount from the improved ability pistols to the combat sense even though it wasnt being discounted before. Its going by whatever is the higher cost power and applying the discount. I dont remember reading anywhere that it works that way. its only discounting 3 powers like its suppose to but it switches powers that are getting discounted to the higher cost one and throws off the power point cost total for everything.
The book doesn't say. Until we get a ruling, it's a heck of a lot easier for users not to have to pick the powers themselves, and just have HL pick the most efficient combination.
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Mathias
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Old May 25th, 2012, 08:02 AM
Quote:
Originally Posted by thedarkelf007 View Post
Adding substances other than toxins to Splash and Gas grenades as well as injection darts.

Currently the tool only allows toxins.
Added to the to-do list, thanks for the report.
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