Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In WizKids' Star Wars: Pocketmodel game, there are ship cards that have multiple units to punch out. Currently, I'm making the card as a whole an item that doesn't go into the deck (using isbuild="no"), and then giving each specific ship an identical="" statement, linking it to the right card. I thought I had it correct, until I noticed that as you add one of the ships from a card to a deck, the usage on the other ships from the same card goes up, too.
Is there a good solution to this? I know the Pirates: CSG also has more than one item per card, sometimes, but looking at those files, each of the specific items is its own inventory item. Since I own ~45 of these cards already, each with 3-4 ships on them, saving the data entry, allowing the Card as a whole to be entered once, would be nice. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Sorry for the bump, but it's been two weeks.
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#2 |
Junior Member
Join Date: Jun 2007
Posts: 17
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The only way I can think of is to create each of the ship cards as a “deck”.** Then player’s can load the deck, and then use the “save deck to inventory” option.* There doesn’t appear any other mechanisms in Card Vault, since these *type of games weren’t imagined when the card vault was created, and since all of Wolf’s Lair development is going to their Hero Lab product, nothing is likely anytime soon.
* I was originally planning of working on the Star Wars Pocketmodels next, but since you are already working them, I will move on to another product (probably Stargate).* Let me know if there is any more help required. * From: mgehl [mailto:mgehl@cox.net] Sent: Tuesday, October 02, 2007 6:17 PM To: cv@support.wolflair.com Subject: Multiple deck items per inventory item * Sorry for the bump, but it's been two weeks. |
#3 |
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