Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD

Notices

Reply
 
Thread Tools Display Modes
ShadowRose
Junior Member
 
Join Date: Sep 2014
Posts: 4

Old June 11th, 2020, 01:20 PM
I'm surprised this hasn't been implemented, tbh. In my particular case I'm trying to create a weapon to replicate the effects of the "Shillelagh" cantrip, so I need to be able to change the weapons attack and damage ability mod from strength to wisdom. While there are workarounds with adding attack and damage bonuses, they're obviously not ideal, and the tooltips will be wrong, so I'd really like to have this fixed. I'm certain there are many other situations to use this adjustment as well.
ShadowRose is offline   #1 Reply With Quote
dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 576

Old June 12th, 2020, 06:19 AM
I'm not sure if this would change the tooltips correctly as you are expecting but the following adjustment code can be copied/pasted into a personal .user file or if the community wants to borrow it into their adjustment files. It has two dropdowns - the first looks for a weapon that must be in inventory, the second asks for the overriding attribute.

Code:
  <thing id="pXXWepAttr" name="Override Ability Modifier for Weapon (Attack and Damage)" description="Override the ability modifier for a weapon attack." compset="InPlay">
    <tag group="OthAdjCat" tag="Equipment"/>
    <tag group="Helper" tag="NoIncr"/>
    <tag group="Helper" tag="AdjNoPlus"/>
    <tag group="Adjustment" tag="YourWep"/>
    <tag group="Adjust2nd" tag="Attribute"/>
    <eval phase="PostAttr" priority="10000"><![CDATA[      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)
      ~if nothing's been chosen, get out now
      doneif (field[pChosen].ischosen = 0)
      doneif (field[pChosen2].ischosen = 0)
      ~ Pull selected ability tags
      perform field[pChosen2].chosen.pulltags[DamageOver.?]
      perform field[pChosen2].chosen.pulltags[MelAttOver.?]
      perform field[pChosen2].chosen.pulltags[RanAttOver.?]
      ~ Push them on to weapon
      perform field[pChosen].chosen.pushtags[DamageOver.?]
      perform field[pChosen].chosen.pushtags[MelAttOver.?]
      perform field[pChosen].chosen.pushtags[RanAttOver.?]]]></eval>
    </thing>
dungeonguru is offline   #2 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 08:48 AM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.