Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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So, I'm trying to implement Planet Mercenary. Every character is a commander of a fire-team, so I'd like to be able have each player have those fire-team members (1-3) as "minions" of a sort. A character also belongs to a Company, which is shared among multiple players, which has resources, supplies, ratings, etc. Is this possible to implement such that a Portfolio has a single Company that has multiple Commanders that each have their fire-team? Ideally, we'd also have a way to keep track of the "grunts" and "supplies" of the Company (which the players can transfer over for a given mission or to replace members of their fire-team that die off).
If it's not feasible, that's cool. I have other options. But I figured I'd ask. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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On the configure hero form, where you're selecting "PC" or "NPC", would it work to have other selections there, like a "supplies" or "company" form, that works much differently from normal characters, and just stores whatever applies to the company? Then, users could build that as a separate character, and they'd store that in the same portfolio as their other characters, and then each main character would have their minions, so it's all in one big portfolio?
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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That would work perfectly fine, I think. Is that covered in the wiki?
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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No, making a character that much different from a standard character wouldn't be covered in the wiki even if it was complete - that's a really unusual thing to do (something kind-of like it was only needed in one other game system - the kingdoms in Pathfinder).
I would recommend leaving this for last, because you're going to need a good understanding of how the files are assembled before doing this. |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Cool. Thank you. I'm having fun enough as it is building an Attribute-less system (basically, it's just skills and some derived values, plus a bunch of picks for things like race, package, and background). You wouldn't think it would be that difficult to pull things out... :-P
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#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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FWIW, I'm still not up to building the Companies yet, but I have a somewhat better handle on how this might work. And members of the Fireteam are now simply Things. They didn't need to be anything more complicated.
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#6 |
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